Free webp to jpg
Image MIME Reference
FreeHand

Macromedia FreeHand Document

image/x-freehand
VS

Valve Texture Format

image/vnd.valve.source.texture
VTF

A complete technical comparison of Macromedia FreeHand Document and Valve Texture Format — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.

Equal browser support

Feature Support

Feature FreeHand VTF
Transparency (Alpha) Yes Yes
Animation Support Yes Yes
Progressive Loading ✕ No ✕ No
HDR Support ✕ No Yes
EXIF Metadata ✕ No ✕ No
ICC Color Profile Yes ✕ No
Macromedia FreeHand Document
image/x-freehand
Extension
.fh.fh4.fh5.fh7.fh8.fh9.fh10.fh11.ft11
Container Proprietary Binary (Aldus Graphic Document)
Compression Uncompressed / Deflate (in later versions)
Algorithm
NoneDeflate (Optional in later versions)
Color Depth Vector Data (RGB/CMYK)
Developed by Altsys / Aldus / Macromedia
Released 1988
Magic Bytes
41 47 44 31 to 41 47 44 34
Full FreeHand reference →
Valve Texture Format
image/vnd.valve.source.texture
Extension
.vtf
Container Valve Texture Format Header
Compression DXTC (DXT1, DXT3, DXT5) / Uncompressed (BGRA8888, RGB888, etc.)
Algorithm
DXT1-DXT5None
Color Depth 8-bit, 24-bit (RGB), 32-bit (RGBA), 16-bit Floating Point (HDR)
Developed by Valve Corporation
Released 2004
Magic Bytes
56 54 46 00
Full VTF reference →

Browser Support Comparison

Browser FreeHand VTF
Chrome Chrome
Firefox Firefox
Safari Safari
Edge Edge
IE IE (Legacy)
FreeHand

FreeHand Strengths

  • Historically one of the most powerful and intuitive vector editors on the market, praised for multi-page support long before Adobe Illustrator implemented it
  • Files are generally compact and self-contained
Limitations
  • Completely abandoned proprietary format; Adobe actively blocked native import in modern versions of Illustrator
  • No support in modern web browsers; must be converted to SVG
  • Versioning fragmentation means parsers must account for wildly different binary structures depending on the specific .fhX extension used
VTF

VTF Strengths

  • Extremely fast loading within the Source Engine because the block-compressed data goes directly into the GPU's VRAM without CPU decompression overhead
  • Bundles mipmaps, volumetric slices, cubemap faces, and animation frames entirely within a single file
  • Openly documented by the Valve Developer Community, leading to a massive ecosystem of third-party modding tools
Limitations
  • Strictly tied to the Source Engine ecosystem; entirely useless in standard web or print contexts
  • No native support in standard image editors without hunting down and installing specialized plugins
  • Block compression algorithms (DXT) are lossy and can cause visible artifacting, especially on normal maps or smooth gradients

When to choose which format

FreeHand
Use FreeHand when…
  • Legacy Graphic Design Portfolios
  • Historical Desktop Publishing Archival
  • Old Corporate Logo Vectors
VTF
Use VTF when…
  • Source Engine Game Textures
  • Custom Maps and Modding (Garry's Mod, CS:GO)
  • Animated In-Game Decals and Sprays
  • Environment Cubemaps (Skyboxes)
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