Image MIME Reference
FLIF
Free Lossless Image Format
image/flif
VS
Radiance HDR
image/vnd.radiance
Radiance
A complete technical comparison of Free Lossless Image Format and Radiance HDR — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.
Equal browser support
Feature Support
| Feature | FLIF | Radiance |
|---|---|---|
| Transparency (Alpha) | Yes | ✕ No |
| Animation Support | Yes | ✕ No |
| Progressive Loading | Yes | ✕ No |
| HDR Support | Yes | Yes |
| EXIF Metadata | Yes | ✕ No |
| ICC Color Profile | Yes | ✕ No |
Free Lossless Image Format
image/flif
Extension
.flif
Container
FLIF Bitstream
Compression
Lossless (MANIAC Entropy Coding)
Algorithm
MANIAC (Meta-Adaptive Near-zero Integer Arithmetic Coding)
Color Depth
1-bit to 16-bit (Per Channel), Grayscale, RGB, RGBA, CMYK
Developed by
Jon Sneyers and Pieter Wuille (Cloudinary)
Released
2015
Magic Bytes
46 4C 49 46
Radiance HDR
image/vnd.radiance
Extension
.hdr.pic.rgbe.xyze
Container
Radiance Information Header
Compression
Run-Length Encoding (RLE) / Uncompressed
Algorithm
Adaptive Run-Length Encoding (RLE)
Color Depth
32-bit (8-bit per channel RGB + 8-bit shared Exponent)
Developed by
Greg Ward (Lawrence Berkeley National Laboratory)
Released
1989
Magic Bytes
23 3F 52 41 44 49 41 4E 43 45
Browser Support Comparison
| Browser | FLIF | Radiance |
|---|---|---|
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✕ | ✕ |
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✕ | ✕ |
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✕ | ✕ |
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✕ | ✕ |
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✕ | ✕ |
FLIF
FLIF Strengths
- Achieves some of the highest lossless compression ratios ever developed for raster images
- Incredible progressive decoding allows an image to be highly recognizable even after only 5% of the file has been downloaded
- Supports animations and complex alpha channels losslessly
Limitations
- Officially abandoned in favor of JPEG XL
- Zero native support in web browsers or standard operating system previewers
- Encoding speed can be significantly slower than standard PNG or WebP compression
Radiance
Radiance Strengths
- Universally supported by almost every 3D modeling software, renderer, and game engine in existence
- RGBE encoding offers a brilliant balance between High Dynamic Range capability and small file size (compared to 32-bit float OpenEXR)
- Simple, easy-to-parse ASCII header followed by straightforward RLE binary data
Limitations
- Does not support alpha transparency (no way to store an isolated light source with a transparent background)
- The shared exponent architecture can occasionally introduce banding or color artifacts in extreme edge cases compared to true 16-bit/32-bit floating-point formats like OpenEXR
- Zero native browser support for 2D viewing
When to choose which format
FLIF
Use FLIF when…
- Archival of Uncompressed Image Assets
- Bandwidth-Constrained Progressive Image Loading (Historical)
- Medical and Scientific Imaging Storage
Radiance
Use Radiance when…
- Image-Based Lighting (IBL)
- 3D Environment Maps (HDRI Skydomes)
- Lighting Simulation
- VFX and CGI Rendering