Free webp to jpg
Image MIME Reference
FLIF

Free Lossless Image Format

image/flif
VS

Radiance HDR

image/vnd.radiance
Radiance

A complete technical comparison of Free Lossless Image Format and Radiance HDR — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.

Equal browser support

Feature Support

Feature FLIF Radiance
Transparency (Alpha) Yes ✕ No
Animation Support Yes ✕ No
Progressive Loading Yes ✕ No
HDR Support Yes Yes
EXIF Metadata Yes ✕ No
ICC Color Profile Yes ✕ No
Free Lossless Image Format
image/flif
Extension
.flif
Container FLIF Bitstream
Compression Lossless (MANIAC Entropy Coding)
Algorithm
MANIAC (Meta-Adaptive Near-zero Integer Arithmetic Coding)
Color Depth 1-bit to 16-bit (Per Channel), Grayscale, RGB, RGBA, CMYK
Developed by Jon Sneyers and Pieter Wuille (Cloudinary)
Released 2015
Magic Bytes
46 4C 49 46
Full FLIF reference →
Radiance HDR
image/vnd.radiance
Extension
.hdr.pic.rgbe.xyze
Container Radiance Information Header
Compression Run-Length Encoding (RLE) / Uncompressed
Algorithm
Adaptive Run-Length Encoding (RLE)
Color Depth 32-bit (8-bit per channel RGB + 8-bit shared Exponent)
Developed by Greg Ward (Lawrence Berkeley National Laboratory)
Released 1989
Magic Bytes
23 3F 52 41 44 49 41 4E 43 45
Full Radiance reference →

Browser Support Comparison

Browser FLIF Radiance
Chrome Chrome
Firefox Firefox
Safari Safari
Edge Edge
IE IE (Legacy)
FLIF

FLIF Strengths

  • Achieves some of the highest lossless compression ratios ever developed for raster images
  • Incredible progressive decoding allows an image to be highly recognizable even after only 5% of the file has been downloaded
  • Supports animations and complex alpha channels losslessly
Limitations
  • Officially abandoned in favor of JPEG XL
  • Zero native support in web browsers or standard operating system previewers
  • Encoding speed can be significantly slower than standard PNG or WebP compression
Radiance

Radiance Strengths

  • Universally supported by almost every 3D modeling software, renderer, and game engine in existence
  • RGBE encoding offers a brilliant balance between High Dynamic Range capability and small file size (compared to 32-bit float OpenEXR)
  • Simple, easy-to-parse ASCII header followed by straightforward RLE binary data
Limitations
  • Does not support alpha transparency (no way to store an isolated light source with a transparent background)
  • The shared exponent architecture can occasionally introduce banding or color artifacts in extreme edge cases compared to true 16-bit/32-bit floating-point formats like OpenEXR
  • Zero native browser support for 2D viewing

When to choose which format

FLIF
Use FLIF when…
  • Archival of Uncompressed Image Assets
  • Bandwidth-Constrained Progressive Image Loading (Historical)
  • Medical and Scientific Imaging Storage
Radiance
Use Radiance when…
  • Image-Based Lighting (IBL)
  • 3D Environment Maps (HDRI Skydomes)
  • Lighting Simulation
  • VFX and CGI Rendering
Share this comparison