Image MIME Reference
FITS
Flexible Image Transport System
image/fits
VS
Valve Texture Format
image/vnd.valve.source.texture
VTF
A complete technical comparison of Flexible Image Transport System and Valve Texture Format — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.
Equal browser support
Feature Support
| Feature | FITS | VTF |
|---|---|---|
| Transparency (Alpha) | ✕ No | Yes |
| Animation Support | ✕ No | Yes |
| Progressive Loading | ✕ No | ✕ No |
| HDR Support | Yes | Yes |
| EXIF Metadata | ✕ No | ✕ No |
| ICC Color Profile | ✕ No | ✕ No |
Flexible Image Transport System
image/fits
Extension
.fits.fit.fts
Container
FITS
Compression
Uncompressed / Tile Compressed (Rice, GZIP)
Algorithm
UncompressedRiceGZIPHcompress
Color Depth
8-bit, 16-bit, 32-bit, 64-bit (Float/Double)
Developed by
IAU FITS Working Group / NASA
Released
1981
Magic Bytes
53 49 4D 50 4C 45 20 20 3D 20
Valve Texture Format
image/vnd.valve.source.texture
Extension
.vtf
Container
Valve Texture Format Header
Compression
DXTC (DXT1, DXT3, DXT5) / Uncompressed (BGRA8888, RGB888, etc.)
Algorithm
DXT1-DXT5None
Color Depth
8-bit, 24-bit (RGB), 32-bit (RGBA), 16-bit Floating Point (HDR)
Developed by
Valve Corporation
Released
2004
Magic Bytes
56 54 46 00
Browser Support Comparison
| Browser | FITS | VTF |
|---|---|---|
|
|
✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ | ✕ |
FITS
FITS Strengths
- The undisputed global standard for archiving and sharing astronomical data
- Self-documenting: Headers are written in plain ASCII, ensuring data is readable decades later regardless of software
- Supports incredibly high dynamic range, N-dimensional arrays, and complex binary tables
Limitations
- No support in standard consumer software or web browsers
- Uncompressed raw FITS files from modern telescopes can be excessively large
- Does not use standard metadata models like EXIF or XMP, requiring specialized parsers
VTF
VTF Strengths
- Extremely fast loading within the Source Engine because the block-compressed data goes directly into the GPU's VRAM without CPU decompression overhead
- Bundles mipmaps, volumetric slices, cubemap faces, and animation frames entirely within a single file
- Openly documented by the Valve Developer Community, leading to a massive ecosystem of third-party modding tools
Limitations
- Strictly tied to the Source Engine ecosystem; entirely useless in standard web or print contexts
- No native support in standard image editors without hunting down and installing specialized plugins
- Block compression algorithms (DXT) are lossy and can cause visible artifacting, especially on normal maps or smooth gradients
When to choose which format
FITS
Use FITS when…
- Astronomy & Astrophysics
- Space Telescope Data (Hubble, JWST)
- Scientific Data Archiving
- Spectroscopy
VTF
Use VTF when…
- Source Engine Game Textures
- Custom Maps and Modding (Garry's Mod, CS:GO)
- Animated In-Game Decals and Sprays
- Environment Cubemaps (Skyboxes)