Image MIME Reference
FastBid
FastBid Sheet
image/vnd.fastbidsheet
VS
Valve Texture Format
image/vnd.valve.source.texture
VTF
A complete technical comparison of FastBid Sheet and Valve Texture Format — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.
Equal browser support
Feature Support
| Feature | FastBid | VTF |
|---|---|---|
| Transparency (Alpha) | ✕ No | Yes |
| Animation Support | ✕ No | Yes |
| Progressive Loading | ✕ No | ✕ No |
| HDR Support | ✕ No | Yes |
| EXIF Metadata | ✕ No | ✕ No |
| ICC Color Profile | ✕ No | ✕ No |
FastBid Sheet
image/vnd.fastbidsheet
Extension
.fbs
Container
Proprietary FastBid Container
Compression
Proprietary
Algorithm
Unknown
Color Depth
Unknown
Developed by
FastBid, Inc. (Scott Becker)
Released
Late 1990s
Magic Bytes
Unknown (Proprietary)
Valve Texture Format
image/vnd.valve.source.texture
Extension
.vtf
Container
Valve Texture Format Header
Compression
DXTC (DXT1, DXT3, DXT5) / Uncompressed (BGRA8888, RGB888, etc.)
Algorithm
DXT1-DXT5None
Color Depth
8-bit, 24-bit (RGB), 32-bit (RGBA), 16-bit Floating Point (HDR)
Developed by
Valve Corporation
Released
2004
Magic Bytes
56 54 46 00
Browser Support Comparison
| Browser | FastBid | VTF |
|---|---|---|
|
|
✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ | ✕ |
FastBid
FastBid Strengths
- Historically allowed the FastBid application to securely associate and load proprietary construction plans within its ecosystem
Limitations
- Completely obsolete and unsupported in modern software environments
- The official IANA registration of the .fbs extension causes widespread false positives, breaking modern parsers, text editors, and AI SDKs attempting to read FlatBuffers schemas
VTF
VTF Strengths
- Extremely fast loading within the Source Engine because the block-compressed data goes directly into the GPU's VRAM without CPU decompression overhead
- Bundles mipmaps, volumetric slices, cubemap faces, and animation frames entirely within a single file
- Openly documented by the Valve Developer Community, leading to a massive ecosystem of third-party modding tools
Limitations
- Strictly tied to the Source Engine ecosystem; entirely useless in standard web or print contexts
- No native support in standard image editors without hunting down and installing specialized plugins
- Block compression algorithms (DXT) are lossy and can cause visible artifacting, especially on normal maps or smooth gradients
When to choose which format
FastBid
Use FastBid when…
- Legacy Construction Blueprints
- FastBid Estimating Software
- Causing .fbs MIME Type Conflicts (FlatBuffers)
VTF
Use VTF when…
- Source Engine Game Textures
- Custom Maps and Modding (Garry's Mod, CS:GO)
- Animated In-Game Decals and Sprays
- Environment Cubemaps (Skyboxes)