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Image MIME Reference
FastBid

FastBid Sheet

image/vnd.fastbidsheet
VS

Valve Texture Format

image/vnd.valve.source.texture
VTF

A complete technical comparison of FastBid Sheet and Valve Texture Format — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.

Equal browser support

Feature Support

Feature FastBid VTF
Transparency (Alpha) ✕ No Yes
Animation Support ✕ No Yes
Progressive Loading ✕ No ✕ No
HDR Support ✕ No Yes
EXIF Metadata ✕ No ✕ No
ICC Color Profile ✕ No ✕ No
FastBid Sheet
image/vnd.fastbidsheet
Extension
.fbs
Container Proprietary FastBid Container
Compression Proprietary
Algorithm
Unknown
Color Depth Unknown
Developed by FastBid, Inc. (Scott Becker)
Released Late 1990s
Magic Bytes
Unknown (Proprietary)
Full FastBid reference →
Valve Texture Format
image/vnd.valve.source.texture
Extension
.vtf
Container Valve Texture Format Header
Compression DXTC (DXT1, DXT3, DXT5) / Uncompressed (BGRA8888, RGB888, etc.)
Algorithm
DXT1-DXT5None
Color Depth 8-bit, 24-bit (RGB), 32-bit (RGBA), 16-bit Floating Point (HDR)
Developed by Valve Corporation
Released 2004
Magic Bytes
56 54 46 00
Full VTF reference →

Browser Support Comparison

Browser FastBid VTF
Chrome Chrome
Firefox Firefox
Safari Safari
Edge Edge
IE IE (Legacy)
FastBid

FastBid Strengths

  • Historically allowed the FastBid application to securely associate and load proprietary construction plans within its ecosystem
Limitations
  • Completely obsolete and unsupported in modern software environments
  • The official IANA registration of the .fbs extension causes widespread false positives, breaking modern parsers, text editors, and AI SDKs attempting to read FlatBuffers schemas
VTF

VTF Strengths

  • Extremely fast loading within the Source Engine because the block-compressed data goes directly into the GPU's VRAM without CPU decompression overhead
  • Bundles mipmaps, volumetric slices, cubemap faces, and animation frames entirely within a single file
  • Openly documented by the Valve Developer Community, leading to a massive ecosystem of third-party modding tools
Limitations
  • Strictly tied to the Source Engine ecosystem; entirely useless in standard web or print contexts
  • No native support in standard image editors without hunting down and installing specialized plugins
  • Block compression algorithms (DXT) are lossy and can cause visible artifacting, especially on normal maps or smooth gradients

When to choose which format

FastBid
Use FastBid when…
  • Legacy Construction Blueprints
  • FastBid Estimating Software
  • Causing .fbs MIME Type Conflicts (FlatBuffers)
VTF
Use VTF when…
  • Source Engine Game Textures
  • Custom Maps and Modding (Garry's Mod, CS:GO)
  • Animated In-Game Decals and Sprays
  • Environment Cubemaps (Skyboxes)
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