Free webp to jpg
Image MIME Reference
Epson-ERF

Epson Raw Format

image/x-epson-erf
VS

Valve Texture Format

image/vnd.valve.source.texture
VTF

A complete technical comparison of Epson Raw Format and Valve Texture Format — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.

Equal browser support

Feature Support

Feature Epson-ERF VTF
Transparency (Alpha) ✕ No Yes
Animation Support ✕ No Yes
Progressive Loading ✕ No ✕ No
HDR Support Yes Yes
EXIF Metadata Yes ✕ No
ICC Color Profile ✕ No ✕ No
Epson Raw Format
image/x-epson-erf
Extension
.erf
Container TIFF/EP
Compression Uncompressed / Lossless JPEG (ITU-T81)
Algorithm
NoneLossless JPEG
Color Depth 12-bit (Per Channel)
Developed by Seiko Epson Corporation
Released 2004
Magic Bytes
49 49 2A 00 or 4D 4D 00 2A
Full Epson-ERF reference →
Valve Texture Format
image/vnd.valve.source.texture
Extension
.vtf
Container Valve Texture Format Header
Compression DXTC (DXT1, DXT3, DXT5) / Uncompressed (BGRA8888, RGB888, etc.)
Algorithm
DXT1-DXT5None
Color Depth 8-bit, 24-bit (RGB), 32-bit (RGBA), 16-bit Floating Point (HDR)
Developed by Valve Corporation
Released 2004
Magic Bytes
56 54 46 00
Full VTF reference →

Browser Support Comparison

Browser Epson-ERF VTF
Chrome Chrome
Firefox Firefox
Safari Safari
Edge Edge
IE IE (Legacy)
Epson-ERF

Epson-ERF Strengths

  • Preserves original raw sensor data, allowing extreme recovery of highlights and shadows compared to in-camera JPEGs
  • Utilizes the standard TIFF container structure, making it relatively easy for open-source software (like dcraw and LibRaw) to parse and decode
Limitations
  • Completely obsolete proprietary format tied to a defunct line of digital cameras
  • Requires parsing EXIF metadata to differentiate it from standard TIFF files programmatically
  • Cannot be natively viewed in web browsers or standard operating system image viewers without specialized codecs
VTF

VTF Strengths

  • Extremely fast loading within the Source Engine because the block-compressed data goes directly into the GPU's VRAM without CPU decompression overhead
  • Bundles mipmaps, volumetric slices, cubemap faces, and animation frames entirely within a single file
  • Openly documented by the Valve Developer Community, leading to a massive ecosystem of third-party modding tools
Limitations
  • Strictly tied to the Source Engine ecosystem; entirely useless in standard web or print contexts
  • No native support in standard image editors without hunting down and installing specialized plugins
  • Block compression algorithms (DXT) are lossy and can cause visible artifacting, especially on normal maps or smooth gradients

When to choose which format

Epson-ERF
Use Epson-ERF when…
  • Vintage Digital Photography (Epson R-D1)
  • Non-destructive Image Post-Processing
  • Raw Imaging Archival
VTF
Use VTF when…
  • Source Engine Game Textures
  • Custom Maps and Modding (Garry's Mod, CS:GO)
  • Animated In-Game Decals and Sprays
  • Environment Cubemaps (Skyboxes)
Share this comparison