Image MIME Reference
Epson-ERF
Epson Raw Format
image/x-epson-erf
VS
Valve Texture Format
image/vnd.valve.source.texture
VTF
A complete technical comparison of Epson Raw Format and Valve Texture Format — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.
Equal browser support
Feature Support
| Feature | Epson-ERF | VTF |
|---|---|---|
| Transparency (Alpha) | ✕ No | Yes |
| Animation Support | ✕ No | Yes |
| Progressive Loading | ✕ No | ✕ No |
| HDR Support | Yes | Yes |
| EXIF Metadata | Yes | ✕ No |
| ICC Color Profile | ✕ No | ✕ No |
Epson Raw Format
image/x-epson-erf
Extension
.erf
Container
TIFF/EP
Compression
Uncompressed / Lossless JPEG (ITU-T81)
Algorithm
NoneLossless JPEG
Color Depth
12-bit (Per Channel)
Developed by
Seiko Epson Corporation
Released
2004
Magic Bytes
49 49 2A 00 or 4D 4D 00 2A
Valve Texture Format
image/vnd.valve.source.texture
Extension
.vtf
Container
Valve Texture Format Header
Compression
DXTC (DXT1, DXT3, DXT5) / Uncompressed (BGRA8888, RGB888, etc.)
Algorithm
DXT1-DXT5None
Color Depth
8-bit, 24-bit (RGB), 32-bit (RGBA), 16-bit Floating Point (HDR)
Developed by
Valve Corporation
Released
2004
Magic Bytes
56 54 46 00
Browser Support Comparison
| Browser | Epson-ERF | VTF |
|---|---|---|
|
|
✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ | ✕ |
Epson-ERF
Epson-ERF Strengths
- Preserves original raw sensor data, allowing extreme recovery of highlights and shadows compared to in-camera JPEGs
- Utilizes the standard TIFF container structure, making it relatively easy for open-source software (like dcraw and LibRaw) to parse and decode
Limitations
- Completely obsolete proprietary format tied to a defunct line of digital cameras
- Requires parsing EXIF metadata to differentiate it from standard TIFF files programmatically
- Cannot be natively viewed in web browsers or standard operating system image viewers without specialized codecs
VTF
VTF Strengths
- Extremely fast loading within the Source Engine because the block-compressed data goes directly into the GPU's VRAM without CPU decompression overhead
- Bundles mipmaps, volumetric slices, cubemap faces, and animation frames entirely within a single file
- Openly documented by the Valve Developer Community, leading to a massive ecosystem of third-party modding tools
Limitations
- Strictly tied to the Source Engine ecosystem; entirely useless in standard web or print contexts
- No native support in standard image editors without hunting down and installing specialized plugins
- Block compression algorithms (DXT) are lossy and can cause visible artifacting, especially on normal maps or smooth gradients
When to choose which format
Epson-ERF
Use Epson-ERF when…
- Vintage Digital Photography (Epson R-D1)
- Non-destructive Image Post-Processing
- Raw Imaging Archival
VTF
Use VTF when…
- Source Engine Game Textures
- Custom Maps and Modding (Garry's Mod, CS:GO)
- Animated In-Game Decals and Sprays
- Environment Cubemaps (Skyboxes)