Image MIME Reference
DVB-SUB
DVB Subtitle
image/vnd.dvb.subtitle
VS
Valve Texture Format
image/vnd.valve.source.texture
VTF
A complete technical comparison of DVB Subtitle and Valve Texture Format — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.
Equal browser support
Feature Support
| Feature | DVB-SUB | VTF |
|---|---|---|
| Transparency (Alpha) | Yes | Yes |
| Animation Support | ✕ No | Yes |
| Progressive Loading | ✕ No | ✕ No |
| HDR Support | ✕ No | Yes |
| EXIF Metadata | ✕ No | ✕ No |
| ICC Color Profile | ✕ No | ✕ No |
DVB Subtitle
image/vnd.dvb.subtitle
Extension
.sub.sup.ts
Container
MPEG-2 Transport Stream (MPEG-TS) PES Packets
Compression
Lossless (Run-Length Encoding)
Algorithm
RLE (Run-Length Encoding)
Color Depth
2-bit (Indexed), 4-bit (Indexed), 8-bit (Indexed CLUT)
Developed by
DVB Project (ETSI)
Released
1997
Magic Bytes
20
Valve Texture Format
image/vnd.valve.source.texture
Extension
.vtf
Container
Valve Texture Format Header
Compression
DXTC (DXT1, DXT3, DXT5) / Uncompressed (BGRA8888, RGB888, etc.)
Algorithm
DXT1-DXT5None
Color Depth
8-bit, 24-bit (RGB), 32-bit (RGBA), 16-bit Floating Point (HDR)
Developed by
Valve Corporation
Released
2004
Magic Bytes
56 54 46 00
Browser Support Comparison
| Browser | DVB-SUB | VTF |
|---|---|---|
|
|
✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ | ✕ |
DVB-SUB
DVB-SUB Strengths
- Guarantees 100% accurate visual representation (fonts, colors, layouts) exactly as intended by the broadcaster
- Effortlessly supports complex character sets (e.g., Arabic, Asian languages) without relying on the client device possessing the necessary fonts
- Supports region-specific dynamic positioning to avoid obscuring important on-screen graphics or burned-in lower thirds
Limitations
- Requires significantly more bandwidth than text-based subtitles
- Inaccessible to screen readers and cannot be indexed by search engines
- Requires OCR (Optical Character Recognition) to translate back into standard text-based web formats
- Zero native support in HTML5 video elements
VTF
VTF Strengths
- Extremely fast loading within the Source Engine because the block-compressed data goes directly into the GPU's VRAM without CPU decompression overhead
- Bundles mipmaps, volumetric slices, cubemap faces, and animation frames entirely within a single file
- Openly documented by the Valve Developer Community, leading to a massive ecosystem of third-party modding tools
Limitations
- Strictly tied to the Source Engine ecosystem; entirely useless in standard web or print contexts
- No native support in standard image editors without hunting down and installing specialized plugins
- Block compression algorithms (DXT) are lossy and can cause visible artifacting, especially on normal maps or smooth gradients
When to choose which format
DVB-SUB
Use DVB-SUB when…
- Digital Television Broadcasts (DVB-T, DVB-S, DVB-C)
- IPTV and OTT Streaming
- Hardware Set-top Boxes
VTF
Use VTF when…
- Source Engine Game Textures
- Custom Maps and Modding (Garry's Mod, CS:GO)
- Animated In-Game Decals and Sprays
- Environment Cubemaps (Skyboxes)