Image MIME Reference
DPX
Digital Picture Exchange
image/dpx
VS
Radiance HDR
image/vnd.radiance
Radiance
A complete technical comparison of Digital Picture Exchange and Radiance HDR — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.
Equal browser support
Feature Support
| Feature | DPX | Radiance |
|---|---|---|
| Transparency (Alpha) | Yes | ✕ No |
| Animation Support | ✕ No | ✕ No |
| Progressive Loading | ✕ No | ✕ No |
| HDR Support | Yes | Yes |
| EXIF Metadata | ✕ No | ✕ No |
| ICC Color Profile | ✕ No | ✕ No |
Digital Picture Exchange
image/dpx
Extension
.dpx
Container
DPX (SMPTE ST 268)
Compression
Uncompressed / RLE (Rarely used)
Algorithm
Uncompressed
Color Depth
8-bit, 10-bit, 12-bit, 16-bit, 32-bit (Float)
Developed by
SMPTE (Society of Motion Picture and Television Engineers)
Released
1994
Magic Bytes
53 44 50 58 (Big-endian) / 58 50 44 53 (Little-endian)
Radiance HDR
image/vnd.radiance
Extension
.hdr.pic.rgbe.xyze
Container
Radiance Information Header
Compression
Run-Length Encoding (RLE) / Uncompressed
Algorithm
Adaptive Run-Length Encoding (RLE)
Color Depth
32-bit (8-bit per channel RGB + 8-bit shared Exponent)
Developed by
Greg Ward (Lawrence Berkeley National Laboratory)
Released
1989
Magic Bytes
23 3F 52 41 44 49 41 4E 43 45
Browser Support Comparison
| Browser | DPX | Radiance |
|---|---|---|
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✕ | ✕ |
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✕ | ✕ |
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✕ | ✕ |
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|
✕ | ✕ |
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✕ | ✕ |
DPX
DPX Strengths
- Industry standard for transferring uncompressed, high-fidelity film and VFX data
- Rich industry-specific metadata including timecode, keykode, and film stock information
- Supports logarithmic color spaces (LogC, Cineon) to preserve the massive dynamic range of film negatives
Limitations
- Massive file sizes (e.g., a single 4K 10-bit frame is ~50MB, resulting in ~1.2GB per second at 24fps)
- Zero native support in web browsers or consumer OS image viewers
- Requires heavy-duty, fast storage infrastructure (RAID/NVMe) to playback in real-time
Radiance
Radiance Strengths
- Universally supported by almost every 3D modeling software, renderer, and game engine in existence
- RGBE encoding offers a brilliant balance between High Dynamic Range capability and small file size (compared to 32-bit float OpenEXR)
- Simple, easy-to-parse ASCII header followed by straightforward RLE binary data
Limitations
- Does not support alpha transparency (no way to store an isolated light source with a transparent background)
- The shared exponent architecture can occasionally introduce banding or color artifacts in extreme edge cases compared to true 16-bit/32-bit floating-point formats like OpenEXR
- Zero native browser support for 2D viewing
When to choose which format
DPX
Use DPX when…
- Film Scanning
- Visual Effects (VFX)
- Digital Intermediate (DI)
- Color Grading
- Archival
Radiance
Use Radiance when…
- Image-Based Lighting (IBL)
- 3D Environment Maps (HDRI Skydomes)
- Lighting Simulation
- VFX and CGI Rendering