Image MIME Reference
DNG
Adobe Digital Negative
image/x-adobe-dng
VS
PiCture eXchange
image/x-pcx
PCX
A complete technical comparison of Adobe Digital Negative and PiCture eXchange — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.
Equal browser support
Feature Support
| Feature | DNG | PCX |
|---|---|---|
| Transparency (Alpha) | Yes | ✕ No |
| Animation Support | ✕ No | ✕ No |
| Progressive Loading | ✕ No | ✕ No |
| HDR Support | Yes | ✕ No |
| EXIF Metadata | Yes | ✕ No |
| ICC Color Profile | Yes | ✕ No |
Adobe Digital Negative
image/x-adobe-dng
Extension
.dng
Container
TIFF/EP
Compression
Lossless JPEG / Deflate / Lossy JPEG (DNG 1.4+)
Algorithm
Lossless JPEG (Standard)Lossy JPEG (Compression option)Uncompressed
Color Depth
12-bit, 14-bit, 16-bit, 32-bit (Floating Point HDR)
Developed by
Adobe Systems
Released
2004
Magic Bytes
49 49 2A 00 or 4D 4D 00 2A
PiCture eXchange
image/x-pcx
Extension
.pcx
Container
ZSoft Proprietary Header (128 bytes)
Compression
Run-Length Encoding (RLE)
Algorithm
ZSoft RLE
Color Depth
1-bit (Monochrome), 4-bit (16 colors), 8-bit (256 colors), 24-bit (True Color)
Developed by
ZSoft Corporation
Released
1985
Magic Bytes
0A (followed by version, e.g., 0A 05 01 08)
Browser Support Comparison
| Browser | DNG | PCX |
|---|---|---|
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|
✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ | ✕ |
DNG
DNG Strengths
- Openly documented specification guarantees long-term archival accessibility, freeing photographers from proprietary manufacturer lock-in
- Lossless compression algorithms often result in files 15-20% smaller than uncompressed proprietary raw formats
- Natively supported by modern smartphone operating systems (iOS and Android) for high-end mobile photography
Limitations
- Conversion from proprietary raw to DNG takes processing time and can strip specific, proprietary manufacturer metadata (like active D-Lighting or in-camera lens corrections)
- File sizes are massive compared to standard JPEGs or HEIC files
- Cannot be rendered natively in web browsers without server-side processing or WebAssembly decoders
PCX
PCX Strengths
- Incredibly simple RLE algorithm makes it very fast to decode, which was historically vital for early 3D video game engines
- Retains crisp, lossless pixel data suitable for pixel art and interface assets
- Well-documented and highly supported by older desktop publishing and image editing software
Limitations
- Extremely inefficient compression by modern standards, producing large file sizes compared to PNG
- Lacks modern imaging features such as alpha channel transparency, EXIF metadata, and color profiles
- Zero support in web browsers; must be converted to PNG for web use
When to choose which format
DNG
Use DNG when…
- Digital Photography Archival
- Mobile Raw Capture (iOS ProRAW / Android Camera2 API)
- Cross-Platform Raw Editing Workflows
PCX
Use PCX when…
- MS-DOS and Early Windows Graphics
- 1990s Video Game Assets (Textures, UI)
- Retro Computing Archival