Free webp to jpg
Image MIME Reference
DNG

Adobe Digital Negative

image/x-adobe-dng
VS

Khronos Texture 2.0

image/ktx2
KTX2

A complete technical comparison of Adobe Digital Negative and Khronos Texture 2.0 — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.

Equal browser support

Feature Support

Feature DNG KTX2
Transparency (Alpha) Yes Yes
Animation Support ✕ No ✕ No
Progressive Loading ✕ No ✕ No
HDR Support Yes Yes
EXIF Metadata Yes ✕ No
ICC Color Profile Yes ✕ No
Adobe Digital Negative
image/x-adobe-dng
Extension
.dng
Container TIFF/EP
Compression Lossless JPEG / Deflate / Lossy JPEG (DNG 1.4+)
Algorithm
Lossless JPEG (Standard)Lossy JPEG (Compression option)Uncompressed
Color Depth 12-bit, 14-bit, 16-bit, 32-bit (Floating Point HDR)
Developed by Adobe Systems
Released 2004
Magic Bytes
49 49 2A 00 or 4D 4D 00 2A
Full DNG reference →
Khronos Texture 2.0
image/ktx2
Extension
.ktx2
Container KTX 2.0
Compression Basis Universal (ETC1S / UASTC) / Zstandard (zstd) Supercompression / Uncompressed
Algorithm
ETC1SUASTCZstandard (zstd)Raw GPU Formats (ASTC, BCn)
Color Depth 8-bit, 16-bit, 32-bit (Float)
Developed by Khronos Group
Released 2021
Magic Bytes
AB 4B 54 58 20 32 30 BB 0D 0A 1A 0A
Full KTX2 reference →

Browser Support Comparison

Browser DNG KTX2
Chrome Chrome
Firefox Firefox
Safari Safari
Edge Edge
IE IE (Legacy)
DNG

DNG Strengths

  • Openly documented specification guarantees long-term archival accessibility, freeing photographers from proprietary manufacturer lock-in
  • Lossless compression algorithms often result in files 15-20% smaller than uncompressed proprietary raw formats
  • Natively supported by modern smartphone operating systems (iOS and Android) for high-end mobile photography
Limitations
  • Conversion from proprietary raw to DNG takes processing time and can strip specific, proprietary manufacturer metadata (like active D-Lighting or in-camera lens corrections)
  • File sizes are massive compared to standard JPEGs or HEIC files
  • Cannot be rendered natively in web browsers without server-side processing or WebAssembly decoders
KTX2

KTX2 Strengths

  • Universal hardware compatibility: write once, transcode anywhere to the target GPU's preferred format (ASTC, BC7, PVRTC, etc.)
  • Drastically reduces transmission size over networks thanks to Basis Universal and Zstandard supercompression
  • Seamless integration with the glTF ecosystem for optimized 3D asset delivery
Limitations
  • Requires WebAssembly (Wasm) decoders and JavaScript loaders for web viewing, increasing initial application payload slightly
  • Encoding textures into high-quality Basis Universal UASTC can be computationally intensive and slow
  • Zero support in traditional 2D image viewers or native OS previews

When to choose which format

DNG
Use DNG when…
  • Digital Photography Archival
  • Mobile Raw Capture (iOS ProRAW / Android Camera2 API)
  • Cross-Platform Raw Editing Workflows
KTX2
Use KTX2 when…
  • glTF 3D Models (KHR_texture_basisu)
  • WebGPU and WebGL Applications
  • Game Engines (Unity, Unreal, Godot)
  • Augmented and Virtual Reality (AR/VR)
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