Image MIME Reference
DNG
Adobe Digital Negative
image/x-adobe-dng
VS
Khronos Texture 2.0
image/ktx2
KTX2
A complete technical comparison of Adobe Digital Negative and Khronos Texture 2.0 — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.
Equal browser support
Feature Support
| Feature | DNG | KTX2 |
|---|---|---|
| Transparency (Alpha) | Yes | Yes |
| Animation Support | ✕ No | ✕ No |
| Progressive Loading | ✕ No | ✕ No |
| HDR Support | Yes | Yes |
| EXIF Metadata | Yes | ✕ No |
| ICC Color Profile | Yes | ✕ No |
Adobe Digital Negative
image/x-adobe-dng
Extension
.dng
Container
TIFF/EP
Compression
Lossless JPEG / Deflate / Lossy JPEG (DNG 1.4+)
Algorithm
Lossless JPEG (Standard)Lossy JPEG (Compression option)Uncompressed
Color Depth
12-bit, 14-bit, 16-bit, 32-bit (Floating Point HDR)
Developed by
Adobe Systems
Released
2004
Magic Bytes
49 49 2A 00 or 4D 4D 00 2A
Khronos Texture 2.0
image/ktx2
Extension
.ktx2
Container
KTX 2.0
Compression
Basis Universal (ETC1S / UASTC) / Zstandard (zstd) Supercompression / Uncompressed
Algorithm
ETC1SUASTCZstandard (zstd)Raw GPU Formats (ASTC, BCn)
Color Depth
8-bit, 16-bit, 32-bit (Float)
Developed by
Khronos Group
Released
2021
Magic Bytes
AB 4B 54 58 20 32 30 BB 0D 0A 1A 0A
Browser Support Comparison
| Browser | DNG | KTX2 |
|---|---|---|
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✕ | ✕ |
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✕ | ✕ |
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✕ | ✕ |
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✕ | ✕ |
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✕ | ✕ |
DNG
DNG Strengths
- Openly documented specification guarantees long-term archival accessibility, freeing photographers from proprietary manufacturer lock-in
- Lossless compression algorithms often result in files 15-20% smaller than uncompressed proprietary raw formats
- Natively supported by modern smartphone operating systems (iOS and Android) for high-end mobile photography
Limitations
- Conversion from proprietary raw to DNG takes processing time and can strip specific, proprietary manufacturer metadata (like active D-Lighting or in-camera lens corrections)
- File sizes are massive compared to standard JPEGs or HEIC files
- Cannot be rendered natively in web browsers without server-side processing or WebAssembly decoders
KTX2
KTX2 Strengths
- Universal hardware compatibility: write once, transcode anywhere to the target GPU's preferred format (ASTC, BC7, PVRTC, etc.)
- Drastically reduces transmission size over networks thanks to Basis Universal and Zstandard supercompression
- Seamless integration with the glTF ecosystem for optimized 3D asset delivery
Limitations
- Requires WebAssembly (Wasm) decoders and JavaScript loaders for web viewing, increasing initial application payload slightly
- Encoding textures into high-quality Basis Universal UASTC can be computationally intensive and slow
- Zero support in traditional 2D image viewers or native OS previews
When to choose which format
DNG
Use DNG when…
- Digital Photography Archival
- Mobile Raw Capture (iOS ProRAW / Android Camera2 API)
- Cross-Platform Raw Editing Workflows
KTX2
Use KTX2 when…
- glTF 3D Models (KHR_texture_basisu)
- WebGPU and WebGL Applications
- Game Engines (Unity, Unreal, Godot)
- Augmented and Virtual Reality (AR/VR)