Free webp to jpg
Image MIME Reference
DECE-Graphic

Digital Entertainment Content Ecosystem (DECE) Graphic

image/vnd.dece.graphic
VS

PiCture eXchange

image/x-pcx
PCX

A complete technical comparison of Digital Entertainment Content Ecosystem (DECE) Graphic and PiCture eXchange — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.

Equal browser support

Feature Support

Feature DECE-Graphic PCX
Transparency (Alpha) Yes ✕ No
Animation Support ✕ No ✕ No
Progressive Loading ✕ No ✕ No
HDR Support ✕ No ✕ No
EXIF Metadata ✕ No ✕ No
ICC Color Profile ✕ No ✕ No
Digital Entertainment Content Ecosystem (DECE) Graphic
image/vnd.dece.graphic
Extension
.jpg.png.uvi
Container Standard JPEG/PNG within DECE CFF structures
Compression Lossy (JPEG) / Lossless (PNG)
Algorithm
DCT (JPEG)DEFLATE (PNG)
Color Depth 8-bit (RGB), 24-bit (RGB)
Developed by Digital Entertainment Content Ecosystem (DECE) LLC
Released 2011
Magic Bytes
FF D8 FF (If JPEG) / 89 50 4E 47 (If PNG)
Full DECE-Graphic reference →
PiCture eXchange
image/x-pcx
Extension
.pcx
Container ZSoft Proprietary Header (128 bytes)
Compression Run-Length Encoding (RLE)
Algorithm
ZSoft RLE
Color Depth 1-bit (Monochrome), 4-bit (16 colors), 8-bit (256 colors), 24-bit (True Color)
Developed by ZSoft Corporation
Released 1985
Magic Bytes
0A (followed by version, e.g., 0A 05 01 08)
Full PCX reference →

Browser Support Comparison

Browser DECE-Graphic PCX
Chrome Chrome
Firefox Firefox
Safari Safari
Edge Edge
IE IE (Legacy)
DECE-Graphic

DECE-Graphic Strengths

  • Allowed the UltraViolet DRM ecosystem to easily distinguish structural UI/cover graphic assets from actual encrypted video tracks in a Common File Format container
Limitations
  • Completely obsolete since the 2019 shutdown of UltraViolet
  • Unnecessary abstraction, as the underlying files were just standard JPEGs or PNGs
  • Causes modern strict MIME-type validators to fail if they rely on the Content-Type header
PCX

PCX Strengths

  • Incredibly simple RLE algorithm makes it very fast to decode, which was historically vital for early 3D video game engines
  • Retains crisp, lossless pixel data suitable for pixel art and interface assets
  • Well-documented and highly supported by older desktop publishing and image editing software
Limitations
  • Extremely inefficient compression by modern standards, producing large file sizes compared to PNG
  • Lacks modern imaging features such as alpha channel transparency, EXIF metadata, and color profiles
  • Zero support in web browsers; must be converted to PNG for web use

When to choose which format

DECE-Graphic
Use DECE-Graphic when…
  • UltraViolet Movie Cover Art
  • Common File Format (CFF) Asset Manifests
  • Legacy DRM Ecosystems
PCX
Use PCX when…
  • MS-DOS and Early Windows Graphics
  • 1990s Video Game Assets (Textures, UI)
  • Retro Computing Archival
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