Image MIME Reference
DDS
DirectDraw Surface
image/vnd.ms-dds
VS
JPEG Stereo Image
image/x-jps
JPS
A complete technical comparison of DirectDraw Surface and JPEG Stereo Image — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.
JPS wins on browser support
Feature Support
| Feature | DDS | JPS |
|---|---|---|
| Transparency (Alpha) | Yes | ✕ No |
| Animation Support | ✕ No | ✕ No |
| Progressive Loading | ✕ No | Yes |
| HDR Support | Yes | ✕ No |
| EXIF Metadata | ✕ No | Yes |
| ICC Color Profile | ✕ No | Yes |
DirectDraw Surface
image/vnd.ms-dds
Extension
.dds
Container
DirectDraw Surface
Compression
Block Compression (BC1-BC7) / DXTC / S3TC / Uncompressed (RGBA, Floating-Point)
Algorithm
DXT1-DXT5BC1-BC7ASTC / ETC2 (Extended)
Color Depth
8-bit, 16-bit, 24-bit, 32-bit (RGBA), 16-bit/32-bit Floating Point (HDR)
Developed by
Microsoft Corporation
Released
1999
Magic Bytes
44 44 53 20
JPEG Stereo Image
image/x-jps
Extension
.jps
Container
JPEG (JFIF/Exif)
Compression
Lossy (JPEG/DCT)
Algorithm
JPEG (Discrete Cosine Transform)
Color Depth
8-bit (Grayscale), 24-bit (RGB)
Developed by
Stereoscopic Community (Unofficial Standard)
Released
1990
Magic Bytes
FF D8 FF
Browser Support Comparison
| Browser | DDS | JPS |
|---|---|---|
|
|
✕ |
✓ 1
|
|
|
✕ |
✓ 1
|
|
|
✕ |
✓ 1
|
|
|
✕ |
✓ 12
|
|
|
✕ |
✓
|
DDS
DDS Strengths
- Massively reduces VRAM footprint and memory bandwidth usage because the GPU decodes the block compression in hardware
- Encapsulates complex texture arrays, volume textures, cubemaps, and entire mipmap chains within a single, highly structured file
- Supports high-dynamic-range (HDR) floating-point data for modern physically based rendering (PBR)
Limitations
- Block compression algorithms (like DXT) are lossy and can introduce ugly blocky artifacts, especially in smooth gradients or normal maps if not tuned properly
- Files are generally larger on the physical hard drive than highly compressed formats like PNG or WebP
- Zero support in web browsers or standard consumer image viewers
JPS
JPS Strengths
- 100% backward compatible with every standard 2D image viewer and web browser (which simply display the two halves side-by-side)
- Inherits JPEG's excellent lossy compression, resulting in small file sizes ideal for web transmission
- Extremely easy to generate programmatically by simply stitching two JPEG images side-by-side onto a wider canvas
Limitations
- Lack of a dedicated metadata standard means viewing software has to guess whether the layout is 'cross-eyed' (right eye left, left eye right) or 'parallel' (left eye left, right eye right), occasionally causing inverted depth
- Suffers from JPEG compression artifacts, which can break the stereoscopic illusion if compression noise differs between the left and right eyes
- Superseded in consumer electronics by the MPO (Multi-Picture Object) format, which stacks separate full-resolution JPEGs rather than squishing them side-by-side
When to choose which format
DDS
Use DDS when…
- Real-Time 3D Game Textures
- DirectX and Vulkan Rendering Pipelines
- Skyboxes and Environment Cubemaps
- Volume Textures (3D Textures)
JPS
Use JPS when…
- Stereoscopic 3D Photography
- Virtual Reality (VR) Image Galleries
- Cross-eye / Parallel Stereograms