Image MIME Reference
CMU-Raster
CMU Window Manager Raster
image/x-cmu-raster
VS
Khronos Texture 2.0
image/ktx2
KTX2
A complete technical comparison of CMU Window Manager Raster and Khronos Texture 2.0 — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.
Equal browser support
Feature Support
| Feature | CMU-Raster | KTX2 |
|---|---|---|
| Transparency (Alpha) | ✕ No | Yes |
| Animation Support | ✕ No | ✕ No |
| Progressive Loading | ✕ No | ✕ No |
| HDR Support | ✕ No | Yes |
| EXIF Metadata | ✕ No | ✕ No |
| ICC Color Profile | ✕ No | ✕ No |
CMU Window Manager Raster
image/x-cmu-raster
Extension
.ras
Container
CMU Window Manager Bitmap
Compression
Uncompressed
Algorithm
None
Color Depth
1-bit (Monochrome), 8-bit (Indexed/Grayscale)
Developed by
Carnegie Mellon University (CMU)
Released
1980s
Magic Bytes
F1 00 40 BB
Khronos Texture 2.0
image/ktx2
Extension
.ktx2
Container
KTX 2.0
Compression
Basis Universal (ETC1S / UASTC) / Zstandard (zstd) Supercompression / Uncompressed
Algorithm
ETC1SUASTCZstandard (zstd)Raw GPU Formats (ASTC, BCn)
Color Depth
8-bit, 16-bit, 32-bit (Float)
Developed by
Khronos Group
Released
2021
Magic Bytes
AB 4B 54 58 20 32 30 BB 0D 0A 1A 0A
Browser Support Comparison
| Browser | CMU-Raster | KTX2 |
|---|---|---|
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✕ | ✕ |
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✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ | ✕ |
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|
✕ | ✕ |
CMU-Raster
CMU-Raster Strengths
- Incredibly simple, uncompressed binary structure that was easy for early, memory-constrained UNIX workstations to parse and render
Limitations
- Completely obsolete and unsupported outside of niche historical command-line tools like Netpbm
- The shared '.ras' file extension causes frequent file misidentification and system conflicts
- Lacks all modern imaging features, including metadata, compression, and alpha channel transparency
KTX2
KTX2 Strengths
- Universal hardware compatibility: write once, transcode anywhere to the target GPU's preferred format (ASTC, BC7, PVRTC, etc.)
- Drastically reduces transmission size over networks thanks to Basis Universal and Zstandard supercompression
- Seamless integration with the glTF ecosystem for optimized 3D asset delivery
Limitations
- Requires WebAssembly (Wasm) decoders and JavaScript loaders for web viewing, increasing initial application payload slightly
- Encoding textures into high-quality Basis Universal UASTC can be computationally intensive and slow
- Zero support in traditional 2D image viewers or native OS previews
When to choose which format
CMU-Raster
Use CMU-Raster when…
- Historical UNIX / Andrew Project Archival
- Legacy Academic Computing Research
KTX2
Use KTX2 when…
- glTF 3D Models (KHR_texture_basisu)
- WebGPU and WebGL Applications
- Game Engines (Unity, Unreal, Godot)
- Augmented and Virtual Reality (AR/VR)