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Image MIME Reference
CMU-Raster

CMU Window Manager Raster

image/x-cmu-raster
VS

Khronos Texture 2.0

image/ktx2
KTX2

A complete technical comparison of CMU Window Manager Raster and Khronos Texture 2.0 — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.

Equal browser support

Feature Support

Feature CMU-Raster KTX2
Transparency (Alpha) ✕ No Yes
Animation Support ✕ No ✕ No
Progressive Loading ✕ No ✕ No
HDR Support ✕ No Yes
EXIF Metadata ✕ No ✕ No
ICC Color Profile ✕ No ✕ No
CMU Window Manager Raster
image/x-cmu-raster
Extension
.ras
Container CMU Window Manager Bitmap
Compression Uncompressed
Algorithm
None
Color Depth 1-bit (Monochrome), 8-bit (Indexed/Grayscale)
Developed by Carnegie Mellon University (CMU)
Released 1980s
Magic Bytes
F1 00 40 BB
Full CMU-Raster reference →
Khronos Texture 2.0
image/ktx2
Extension
.ktx2
Container KTX 2.0
Compression Basis Universal (ETC1S / UASTC) / Zstandard (zstd) Supercompression / Uncompressed
Algorithm
ETC1SUASTCZstandard (zstd)Raw GPU Formats (ASTC, BCn)
Color Depth 8-bit, 16-bit, 32-bit (Float)
Developed by Khronos Group
Released 2021
Magic Bytes
AB 4B 54 58 20 32 30 BB 0D 0A 1A 0A
Full KTX2 reference →

Browser Support Comparison

Browser CMU-Raster KTX2
Chrome Chrome
Firefox Firefox
Safari Safari
Edge Edge
IE IE (Legacy)
CMU-Raster

CMU-Raster Strengths

  • Incredibly simple, uncompressed binary structure that was easy for early, memory-constrained UNIX workstations to parse and render
Limitations
  • Completely obsolete and unsupported outside of niche historical command-line tools like Netpbm
  • The shared '.ras' file extension causes frequent file misidentification and system conflicts
  • Lacks all modern imaging features, including metadata, compression, and alpha channel transparency
KTX2

KTX2 Strengths

  • Universal hardware compatibility: write once, transcode anywhere to the target GPU's preferred format (ASTC, BC7, PVRTC, etc.)
  • Drastically reduces transmission size over networks thanks to Basis Universal and Zstandard supercompression
  • Seamless integration with the glTF ecosystem for optimized 3D asset delivery
Limitations
  • Requires WebAssembly (Wasm) decoders and JavaScript loaders for web viewing, increasing initial application payload slightly
  • Encoding textures into high-quality Basis Universal UASTC can be computationally intensive and slow
  • Zero support in traditional 2D image viewers or native OS previews

When to choose which format

CMU-Raster
Use CMU-Raster when…
  • Historical UNIX / Andrew Project Archival
  • Legacy Academic Computing Research
KTX2
Use KTX2 when…
  • glTF 3D Models (KHR_texture_basisu)
  • WebGPU and WebGL Applications
  • Game Engines (Unity, Unreal, Godot)
  • Augmented and Virtual Reality (AR/VR)
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