Image MIME Reference
CLIP
Clip Studio Paint Document
image/vnd.clip
VS
Valve Texture Format
image/vnd.valve.source.texture
VTF
A complete technical comparison of Clip Studio Paint Document and Valve Texture Format — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.
Equal browser support
Feature Support
| Feature | CLIP | VTF |
|---|---|---|
| Transparency (Alpha) | Yes | Yes |
| Animation Support | Yes | Yes |
| Progressive Loading | ✕ No | ✕ No |
| HDR Support | ✕ No | Yes |
| EXIF Metadata | ✕ No | ✕ No |
| ICC Color Profile | Yes | ✕ No |
Clip Studio Paint Document
image/vnd.clip
Extension
.clip.lip
Container
SQLite 3 Database
Compression
Proprietary Blob Compression (within SQLite)
Algorithm
Proprietary (Celsys Blob Encoding)
Color Depth
8-bit (Monochrome), 8-bit (Grayscale), 24-bit (RGB), 32-bit (CMYK)
Developed by
Celsys, Inc.
Released
2012
Magic Bytes
53 51 4C 69 74 65 20 66 6F 72 6D 61 74 20 33 00
Valve Texture Format
image/vnd.valve.source.texture
Extension
.vtf
Container
Valve Texture Format Header
Compression
DXTC (DXT1, DXT3, DXT5) / Uncompressed (BGRA8888, RGB888, etc.)
Algorithm
DXT1-DXT5None
Color Depth
8-bit, 24-bit (RGB), 32-bit (RGBA), 16-bit Floating Point (HDR)
Developed by
Valve Corporation
Released
2004
Magic Bytes
56 54 46 00
Browser Support Comparison
| Browser | CLIP | VTF |
|---|---|---|
|
|
✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ | ✕ |
CLIP
CLIP Strengths
- SQLite backend provides incredibly robust data integrity, preventing catastrophic project loss if the application crashes during a save
- Allows for massive multi-page comic projects and animation timelines to be handled efficiently without loading the entire project into RAM simultaneously
- Industry standard for manga, anime, and webtoon professional workflows
Limitations
- Heavily closed-source and proprietary, meaning no third-party applications (like ImageMagick or GIMP) can parse or render the files
- Standard MIME identification tools will misidentify the file as a generic SQLite database, causing friction in automated file-upload validations
- Zero web browser support
VTF
VTF Strengths
- Extremely fast loading within the Source Engine because the block-compressed data goes directly into the GPU's VRAM without CPU decompression overhead
- Bundles mipmaps, volumetric slices, cubemap faces, and animation frames entirely within a single file
- Openly documented by the Valve Developer Community, leading to a massive ecosystem of third-party modding tools
Limitations
- Strictly tied to the Source Engine ecosystem; entirely useless in standard web or print contexts
- No native support in standard image editors without hunting down and installing specialized plugins
- Block compression algorithms (DXT) are lossy and can cause visible artifacting, especially on normal maps or smooth gradients
When to choose which format
CLIP
Use CLIP when…
- Digital Illustration and Concept Art
- Manga and Webtoon Production
- 2D Frame-by-Frame Animation
- High-Resolution Print Production
VTF
Use VTF when…
- Source Engine Game Textures
- Custom Maps and Modding (Garry's Mod, CS:GO)
- Animated In-Game Decals and Sprays
- Environment Cubemaps (Skyboxes)