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Image MIME Reference
CGM

Computer Graphics Metafile

image/cgm
VS

Valve Texture Format

image/vnd.valve.source.texture
VTF

A complete technical comparison of Computer Graphics Metafile and Valve Texture Format — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.

Equal browser support

Feature Support

Feature CGM VTF
Transparency (Alpha) Yes Yes
Animation Support ✕ No Yes
Progressive Loading ✕ No ✕ No
HDR Support ✕ No Yes
EXIF Metadata ✕ No ✕ No
ICC Color Profile Yes ✕ No
Computer Graphics Metafile
image/cgm
Extension
.cgm
Container CGM
Compression Uncompressed / Binary / Character / Clear Text
Algorithm
Deflate (in some WebCGM profiles)
Color Depth 8-bit, 16-bit, 24-bit, 32-bit
Developed by ISO / IEC
Released 1987
Magic Bytes
00 20 (Binary) / 42 45 47 49 4E 20 4D 45 54 41 46 49 4C 45 (Clear Text)
Full CGM reference →
Valve Texture Format
image/vnd.valve.source.texture
Extension
.vtf
Container Valve Texture Format Header
Compression DXTC (DXT1, DXT3, DXT5) / Uncompressed (BGRA8888, RGB888, etc.)
Algorithm
DXT1-DXT5None
Color Depth 8-bit, 24-bit (RGB), 32-bit (RGBA), 16-bit Floating Point (HDR)
Developed by Valve Corporation
Released 2004
Magic Bytes
56 54 46 00
Full VTF reference →

Browser Support Comparison

Browser CGM VTF
Chrome Chrome
Firefox Firefox
Safari Safari
Edge Edge
IE IE (Legacy)
CGM

CGM Strengths

  • Strictly standardized by ISO, ensuring long-term archiving and cross-platform compatibility in engineering
  • Excellent support for rich metadata, hyperlinks, and technical hotspots via the WebCGM profile
  • Can store complex 2D geometry, rasters, and text in a single lightweight file
Limitations
  • Multiple encoding schemes (Binary, Character, Clear Text) make parser development difficult
  • Zero native support in modern web browsers without third-party plugins
  • Largely replaced by SVG for general-purpose 2D vector graphics on the web
VTF

VTF Strengths

  • Extremely fast loading within the Source Engine because the block-compressed data goes directly into the GPU's VRAM without CPU decompression overhead
  • Bundles mipmaps, volumetric slices, cubemap faces, and animation frames entirely within a single file
  • Openly documented by the Valve Developer Community, leading to a massive ecosystem of third-party modding tools
Limitations
  • Strictly tied to the Source Engine ecosystem; entirely useless in standard web or print contexts
  • No native support in standard image editors without hunting down and installing specialized plugins
  • Block compression algorithms (DXT) are lossy and can cause visible artifacting, especially on normal maps or smooth gradients

When to choose which format

CGM
Use CGM when…
  • Technical Illustrations
  • Aerospace & Defense (S1000D)
  • CAD/CAM
  • Geophysics
VTF
Use VTF when…
  • Source Engine Game Textures
  • Custom Maps and Modding (Garry's Mod, CS:GO)
  • Animated In-Game Decals and Sprays
  • Environment Cubemaps (Skyboxes)
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