Image MIME Reference
CGM
Computer Graphics Metafile
image/cgm
VS
Valve Texture Format
image/vnd.valve.source.texture
VTF
A complete technical comparison of Computer Graphics Metafile and Valve Texture Format — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.
Equal browser support
Feature Support
| Feature | CGM | VTF |
|---|---|---|
| Transparency (Alpha) | Yes | Yes |
| Animation Support | ✕ No | Yes |
| Progressive Loading | ✕ No | ✕ No |
| HDR Support | ✕ No | Yes |
| EXIF Metadata | ✕ No | ✕ No |
| ICC Color Profile | Yes | ✕ No |
Computer Graphics Metafile
image/cgm
Extension
.cgm
Container
CGM
Compression
Uncompressed / Binary / Character / Clear Text
Algorithm
Deflate (in some WebCGM profiles)
Color Depth
8-bit, 16-bit, 24-bit, 32-bit
Developed by
ISO / IEC
Released
1987
Magic Bytes
00 20 (Binary) / 42 45 47 49 4E 20 4D 45 54 41 46 49 4C 45 (Clear Text)
Valve Texture Format
image/vnd.valve.source.texture
Extension
.vtf
Container
Valve Texture Format Header
Compression
DXTC (DXT1, DXT3, DXT5) / Uncompressed (BGRA8888, RGB888, etc.)
Algorithm
DXT1-DXT5None
Color Depth
8-bit, 24-bit (RGB), 32-bit (RGBA), 16-bit Floating Point (HDR)
Developed by
Valve Corporation
Released
2004
Magic Bytes
56 54 46 00
Browser Support Comparison
| Browser | CGM | VTF |
|---|---|---|
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✕ | ✕ |
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✕ | ✕ |
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✕ | ✕ |
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|
✕ | ✕ |
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✕ | ✕ |
CGM
CGM Strengths
- Strictly standardized by ISO, ensuring long-term archiving and cross-platform compatibility in engineering
- Excellent support for rich metadata, hyperlinks, and technical hotspots via the WebCGM profile
- Can store complex 2D geometry, rasters, and text in a single lightweight file
Limitations
- Multiple encoding schemes (Binary, Character, Clear Text) make parser development difficult
- Zero native support in modern web browsers without third-party plugins
- Largely replaced by SVG for general-purpose 2D vector graphics on the web
VTF
VTF Strengths
- Extremely fast loading within the Source Engine because the block-compressed data goes directly into the GPU's VRAM without CPU decompression overhead
- Bundles mipmaps, volumetric slices, cubemap faces, and animation frames entirely within a single file
- Openly documented by the Valve Developer Community, leading to a massive ecosystem of third-party modding tools
Limitations
- Strictly tied to the Source Engine ecosystem; entirely useless in standard web or print contexts
- No native support in standard image editors without hunting down and installing specialized plugins
- Block compression algorithms (DXT) are lossy and can cause visible artifacting, especially on normal maps or smooth gradients
When to choose which format
CGM
Use CGM when…
- Technical Illustrations
- Aerospace & Defense (S1000D)
- CAD/CAM
- Geophysics
VTF
Use VTF when…
- Source Engine Game Textures
- Custom Maps and Modding (Garry's Mod, CS:GO)
- Animated In-Game Decals and Sprays
- Environment Cubemaps (Skyboxes)