Image MIME Reference
Canon-CR2
Canon Raw Version 2
image/x-canon-cr2
VS
Valve Texture Format
image/vnd.valve.source.texture
VTF
A complete technical comparison of Canon Raw Version 2 and Valve Texture Format — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.
Equal browser support
Feature Support
| Feature | Canon-CR2 | VTF |
|---|---|---|
| Transparency (Alpha) | ✕ No | Yes |
| Animation Support | ✕ No | Yes |
| Progressive Loading | ✕ No | ✕ No |
| HDR Support | Yes | Yes |
| EXIF Metadata | Yes | ✕ No |
| ICC Color Profile | Yes | ✕ No |
Canon Raw Version 2
image/x-canon-cr2
Extension
.cr2
Container
TIFF
Compression
Lossless JPEG (ITU-T81)
Algorithm
Lossless JPEG (ITU-T81)
Color Depth
12-bit (Per Channel), 14-bit (Per Channel)
Developed by
Canon Inc.
Released
2004
Magic Bytes
49 49 2A 00 10 00 00 00 43 52 02 00
Valve Texture Format
image/vnd.valve.source.texture
Extension
.vtf
Container
Valve Texture Format Header
Compression
DXTC (DXT1, DXT3, DXT5) / Uncompressed (BGRA8888, RGB888, etc.)
Algorithm
DXT1-DXT5None
Color Depth
8-bit, 24-bit (RGB), 32-bit (RGBA), 16-bit Floating Point (HDR)
Developed by
Valve Corporation
Released
2004
Magic Bytes
56 54 46 00
Browser Support Comparison
| Browser | Canon-CR2 | VTF |
|---|---|---|
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✕ | ✕ |
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✕ | ✕ |
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|
✕ | ✕ |
|
|
✕ | ✕ |
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|
✕ | ✕ |
Canon-CR2
Canon-CR2 Strengths
- Retains maximum sensor data, allowing extreme recovery of highlights and shadows that would be permanently lost in a JPEG
- White balance and color profiling are not 'baked in', meaning they can be completely altered in post-production without degrading the image
- Lossless compression ensures perfect pixel accuracy while reducing file size compared to fully uncompressed formats
Limitations
- Proprietary format means it requires constant updates to raw processing engines (like Adobe Camera Raw) every time Canon releases a new camera model
- Produces very large file sizes (often 20MB to 40MB per image depending on sensor resolution)
- Cannot be directly embedded into web pages or used in standard HTML/CSS contexts
VTF
VTF Strengths
- Extremely fast loading within the Source Engine because the block-compressed data goes directly into the GPU's VRAM without CPU decompression overhead
- Bundles mipmaps, volumetric slices, cubemap faces, and animation frames entirely within a single file
- Openly documented by the Valve Developer Community, leading to a massive ecosystem of third-party modding tools
Limitations
- Strictly tied to the Source Engine ecosystem; entirely useless in standard web or print contexts
- No native support in standard image editors without hunting down and installing specialized plugins
- Block compression algorithms (DXT) are lossy and can cause visible artifacting, especially on normal maps or smooth gradients
When to choose which format
Canon-CR2
Use Canon-CR2 when…
- Professional Digital Photography
- Non-destructive Image Post-Processing
- High Dynamic Range (HDR) Imaging Archival
VTF
Use VTF when…
- Source Engine Game Textures
- Custom Maps and Modding (Garry's Mod, CS:GO)
- Animated In-Game Decals and Sprays
- Environment Cubemaps (Skyboxes)