Image MIME Reference
BMP
Windows Bitmap (Legacy Windows MIME Alias)
image/x-windows-bmp
VS
Radiance HDR
image/vnd.radiance
Radiance
A complete technical comparison of Windows Bitmap (Legacy Windows MIME Alias) and Radiance HDR — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.
BMP wins on browser support
Feature Support
| Feature | BMP | Radiance |
|---|---|---|
| Transparency (Alpha) | Yes | ✕ No |
| Animation Support | ✕ No | ✕ No |
| Progressive Loading | ✕ No | ✕ No |
| HDR Support | ✕ No | Yes |
| EXIF Metadata | ✕ No | ✕ No |
| ICC Color Profile | Yes | ✕ No |
Windows Bitmap (Legacy Windows MIME Alias)
image/x-windows-bmp
Extension
.bmp.dib
Container
DIB (Device-Independent Bitmap)
Compression
Uncompressed / Run-Length Encoding (RLE)
Algorithm
NoneRLE4RLE8
Color Depth
1-bit (Monochrome), 4-bit (16 colors), 8-bit (256 colors), 16-bit (High Color), 24-bit (True Color), 32-bit (True Color with Alpha)
Developed by
Microsoft Corporation
Released
1985
Magic Bytes
42 4D
Radiance HDR
image/vnd.radiance
Extension
.hdr.pic.rgbe.xyze
Container
Radiance Information Header
Compression
Run-Length Encoding (RLE) / Uncompressed
Algorithm
Adaptive Run-Length Encoding (RLE)
Color Depth
32-bit (8-bit per channel RGB + 8-bit shared Exponent)
Developed by
Greg Ward (Lawrence Berkeley National Laboratory)
Released
1989
Magic Bytes
23 3F 52 41 44 49 41 4E 43 45
Browser Support Comparison
| Browser | BMP | Radiance |
|---|---|---|
|
|
✓ 1
|
✕ |
|
|
✓ 1
|
✕ |
|
|
✓ 1
|
✕ |
|
|
✓ 12
|
✕ |
|
|
✓
|
✕ |
BMP
BMP Strengths
- Universally supported by all major operating systems and modern web browsers
- Maintains perfect, lossless fidelity because pixel data is stored without lossy compression artifacts
Limitations
- Massive file size overhead due to a lack of modern compression algorithms
- Legacy MIME strings like 'image/x-windows-bmp' can trigger validation warnings in strict security or API environments if unhandled
Radiance
Radiance Strengths
- Universally supported by almost every 3D modeling software, renderer, and game engine in existence
- RGBE encoding offers a brilliant balance between High Dynamic Range capability and small file size (compared to 32-bit float OpenEXR)
- Simple, easy-to-parse ASCII header followed by straightforward RLE binary data
Limitations
- Does not support alpha transparency (no way to store an isolated light source with a transparent background)
- The shared exponent architecture can occasionally introduce banding or color artifacts in extreme edge cases compared to true 16-bit/32-bit floating-point formats like OpenEXR
- Zero native browser support for 2D viewing
When to choose which format
BMP
Use BMP when…
- Legacy Windows Desktop Registry Associations
- Older Enterprise Intranet Applications
- Windows Graphics Archival
Radiance
Use Radiance when…
- Image-Based Lighting (IBL)
- 3D Environment Maps (HDRI Skydomes)
- Lighting Simulation
- VFX and CGI Rendering