Free webp to jpg
Image MIME Reference
AZV

AirZip Accelerator Image

image/vnd.airzip.accelerator.azv
VS

Khronos Texture 2.0

image/ktx2
KTX2

A complete technical comparison of AirZip Accelerator Image and Khronos Texture 2.0 — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.

Equal browser support

Feature Support

Feature AZV KTX2
Transparency (Alpha) ✕ No Yes
Animation Support ✕ No ✕ No
Progressive Loading Yes ✕ No
HDR Support ✕ No Yes
EXIF Metadata ✕ No ✕ No
ICC Color Profile ✕ No ✕ No
AirZip Accelerator Image
image/vnd.airzip.accelerator.azv
Extension
.azv
Container Proprietary AirZip Container
Compression Lossy (Proprietary) / Lossless (Proprietary)
Algorithm
AirZip Proprietary Compression
Color Depth 8-bit (Indexed), 24-bit (RGB)
Developed by AirZip, Inc.
Released 1999
Magic Bytes
Unknown (Proprietary)
Full AZV reference →
Khronos Texture 2.0
image/ktx2
Extension
.ktx2
Container KTX 2.0
Compression Basis Universal (ETC1S / UASTC) / Zstandard (zstd) Supercompression / Uncompressed
Algorithm
ETC1SUASTCZstandard (zstd)Raw GPU Formats (ASTC, BCn)
Color Depth 8-bit, 16-bit, 32-bit (Float)
Developed by Khronos Group
Released 2021
Magic Bytes
AB 4B 54 58 20 32 30 BB 0D 0A 1A 0A
Full KTX2 reference →

Browser Support Comparison

Browser AZV KTX2
Chrome Chrome
Firefox Firefox
Safari Safari
Edge Edge
IE IE (Legacy)
AZV

AZV Strengths

  • Historically allowed internet users to browse the web up to 5x faster over 56k dial-up modems by drastically reducing image payload sizes
  • Officially registered in the IANA vendor tree, preventing MIME type conflicts on early web proxy servers
Limitations
  • Completely obsolete in the modern broadband era
  • Closed-source and proprietary, meaning no modern image manipulation libraries (like ImageMagick or libvips) can decode it
  • Zero support in standard web browsers
KTX2

KTX2 Strengths

  • Universal hardware compatibility: write once, transcode anywhere to the target GPU's preferred format (ASTC, BC7, PVRTC, etc.)
  • Drastically reduces transmission size over networks thanks to Basis Universal and Zstandard supercompression
  • Seamless integration with the glTF ecosystem for optimized 3D asset delivery
Limitations
  • Requires WebAssembly (Wasm) decoders and JavaScript loaders for web viewing, increasing initial application payload slightly
  • Encoding textures into high-quality Basis Universal UASTC can be computationally intensive and slow
  • Zero support in traditional 2D image viewers or native OS previews

When to choose which format

AZV
Use AZV when…
  • Dial-up Web Acceleration
  • Bandwidth Optimization (Historical)
  • Legacy Proxy Servers
KTX2
Use KTX2 when…
  • glTF 3D Models (KHR_texture_basisu)
  • WebGPU and WebGL Applications
  • Game Engines (Unity, Unreal, Godot)
  • Augmented and Virtual Reality (AR/VR)
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