Image MIME Reference
AZV
AirZip Accelerator Image
image/vnd.airzip.accelerator.azv
VS
Khronos Texture 2.0
image/ktx2
KTX2
A complete technical comparison of AirZip Accelerator Image and Khronos Texture 2.0 — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.
Equal browser support
Feature Support
| Feature | AZV | KTX2 |
|---|---|---|
| Transparency (Alpha) | ✕ No | Yes |
| Animation Support | ✕ No | ✕ No |
| Progressive Loading | Yes | ✕ No |
| HDR Support | ✕ No | Yes |
| EXIF Metadata | ✕ No | ✕ No |
| ICC Color Profile | ✕ No | ✕ No |
AirZip Accelerator Image
image/vnd.airzip.accelerator.azv
Extension
.azv
Container
Proprietary AirZip Container
Compression
Lossy (Proprietary) / Lossless (Proprietary)
Algorithm
AirZip Proprietary Compression
Color Depth
8-bit (Indexed), 24-bit (RGB)
Developed by
AirZip, Inc.
Released
1999
Magic Bytes
Unknown (Proprietary)
Khronos Texture 2.0
image/ktx2
Extension
.ktx2
Container
KTX 2.0
Compression
Basis Universal (ETC1S / UASTC) / Zstandard (zstd) Supercompression / Uncompressed
Algorithm
ETC1SUASTCZstandard (zstd)Raw GPU Formats (ASTC, BCn)
Color Depth
8-bit, 16-bit, 32-bit (Float)
Developed by
Khronos Group
Released
2021
Magic Bytes
AB 4B 54 58 20 32 30 BB 0D 0A 1A 0A
Browser Support Comparison
| Browser | AZV | KTX2 |
|---|---|---|
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✕ | ✕ |
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✕ | ✕ |
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✕ | ✕ |
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|
✕ | ✕ |
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✕ | ✕ |
AZV
AZV Strengths
- Historically allowed internet users to browse the web up to 5x faster over 56k dial-up modems by drastically reducing image payload sizes
- Officially registered in the IANA vendor tree, preventing MIME type conflicts on early web proxy servers
Limitations
- Completely obsolete in the modern broadband era
- Closed-source and proprietary, meaning no modern image manipulation libraries (like ImageMagick or libvips) can decode it
- Zero support in standard web browsers
KTX2
KTX2 Strengths
- Universal hardware compatibility: write once, transcode anywhere to the target GPU's preferred format (ASTC, BC7, PVRTC, etc.)
- Drastically reduces transmission size over networks thanks to Basis Universal and Zstandard supercompression
- Seamless integration with the glTF ecosystem for optimized 3D asset delivery
Limitations
- Requires WebAssembly (Wasm) decoders and JavaScript loaders for web viewing, increasing initial application payload slightly
- Encoding textures into high-quality Basis Universal UASTC can be computationally intensive and slow
- Zero support in traditional 2D image viewers or native OS previews
When to choose which format
AZV
Use AZV when…
- Dial-up Web Acceleration
- Bandwidth Optimization (Historical)
- Legacy Proxy Servers
KTX2
Use KTX2 when…
- glTF 3D Models (KHR_texture_basisu)
- WebGPU and WebGL Applications
- Game Engines (Unity, Unreal, Godot)
- Augmented and Virtual Reality (AR/VR)