Image MIME Reference
AOL-ART
AOL ART Image
image/x-jg
VS
Valve Texture Format
image/vnd.valve.source.texture
VTF
A complete technical comparison of AOL ART Image and Valve Texture Format — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.
Equal browser support
Feature Support
| Feature | AOL-ART | VTF |
|---|---|---|
| Transparency (Alpha) | ✕ No | Yes |
| Animation Support | ✕ No | Yes |
| Progressive Loading | Yes | ✕ No |
| HDR Support | ✕ No | Yes |
| EXIF Metadata | ✕ No | ✕ No |
| ICC Color Profile | ✕ No | ✕ No |
AOL ART Image
image/x-jg
Extension
.art
Container
Johnson-Grace Proprietary
Compression
Proprietary Wavelet (Photos) / Proprietary Palette-based (Graphics)
Algorithm
Wavelet (similar to early JPEG 2000 concepts)Lossy DCT
Color Depth
8-bit (Indexed), 24-bit (RGB)
Developed by
Johnson-Grace Company (Acquired by AOL)
Released
1994
Magic Bytes
4A 47 03 00 or 4A 47 04 00
Valve Texture Format
image/vnd.valve.source.texture
Extension
.vtf
Container
Valve Texture Format Header
Compression
DXTC (DXT1, DXT3, DXT5) / Uncompressed (BGRA8888, RGB888, etc.)
Algorithm
DXT1-DXT5None
Color Depth
8-bit, 24-bit (RGB), 32-bit (RGBA), 16-bit Floating Point (HDR)
Developed by
Valve Corporation
Released
2004
Magic Bytes
56 54 46 00
Browser Support Comparison
| Browser | AOL-ART | VTF |
|---|---|---|
|
|
✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ | ✕ |
AOL-ART
AOL-ART Strengths
- Historically provided massive file size reductions (up to 3x smaller than JPEGs of the era) and highly optimized progressive rendering for 14.4k modems
- Enabled faster web browsing on the AOL network during the early days of the commercial internet
Limitations
- Completely proprietary, heavily patent-encumbered, and never officially reverse-engineered for the open-source community
- On-the-fly proxy compression ruined the visual fidelity of many 1990s websites for AOL users
- Virtually impossible to open on modern operating systems without installing niche, legacy image viewers
VTF
VTF Strengths
- Extremely fast loading within the Source Engine because the block-compressed data goes directly into the GPU's VRAM without CPU decompression overhead
- Bundles mipmaps, volumetric slices, cubemap faces, and animation frames entirely within a single file
- Openly documented by the Valve Developer Community, leading to a massive ecosystem of third-party modding tools
Limitations
- Strictly tied to the Source Engine ecosystem; entirely useless in standard web or print contexts
- No native support in standard image editors without hunting down and installing specialized plugins
- Block compression algorithms (DXT) are lossy and can cause visible artifacting, especially on normal maps or smooth gradients
When to choose which format
AOL-ART
Use AOL-ART when…
- Historical AOL Dial-up Web Browsing
- Legacy America Online Client Assets
- 1990s Internet Archival
VTF
Use VTF when…
- Source Engine Game Textures
- Custom Maps and Modding (Garry's Mod, CS:GO)
- Animated In-Game Decals and Sprays
- Environment Cubemaps (Skyboxes)