Free webp to jpg
Image MIME Reference
3DS

Autodesk 3D Studio

image/x-3ds
VS

JPEG Stereo Image

image/x-jps
JPS

A complete technical comparison of Autodesk 3D Studio and JPEG Stereo Image — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.

JPS wins on browser support

Feature Support

Feature 3DS JPS
Transparency (Alpha) Yes ✕ No
Animation Support Yes ✕ No
Progressive Loading ✕ No Yes
HDR Support ✕ No ✕ No
EXIF Metadata ✕ No Yes
ICC Color Profile ✕ No Yes
Autodesk 3D Studio
image/x-3ds
Extension
.3ds
Container Binary Chunk System
Compression Uncompressed Binary (Chunk-based)
Algorithm
None
Color Depth Not Applicable (Stores 3D geometry and material RGB definitions)
Developed by Autodesk (The Yost Group)
Released 1990
Magic Bytes
4D 4D
Full 3DS reference →
JPEG Stereo Image
image/x-jps
Extension
.jps
Container JPEG (JFIF/Exif)
Compression Lossy (JPEG/DCT)
Algorithm
JPEG (Discrete Cosine Transform)
Color Depth 8-bit (Grayscale), 24-bit (RGB)
Developed by Stereoscopic Community (Unofficial Standard)
Released 1990
Magic Bytes
FF D8 FF
Full JPS reference →

Browser Support Comparison

Browser 3DS JPS
Chrome Chrome
✓ 1
Firefox Firefox
✓ 1
Safari Safari
✓ 1
Edge Edge
✓ 12
IE IE (Legacy)
3DS

3DS Strengths

  • Nearly universal support; practically every 3D modeling application created in the last 30 years can read and write 3DS files
  • Extremely simple, well-documented binary structure that is trivial to parse for custom rendering engines
Limitations
  • Hard limit of 65,536 vertices and polygons per mesh due to 16-bit addressing
  • Enforces archaic 8.3 MS-DOS filename length restrictions for all linked texture files
  • Lacks support for modern 3D concepts like skeletal animation (rigging), normal mapping, and physically based rendering (PBR)
JPS

JPS Strengths

  • 100% backward compatible with every standard 2D image viewer and web browser (which simply display the two halves side-by-side)
  • Inherits JPEG's excellent lossy compression, resulting in small file sizes ideal for web transmission
  • Extremely easy to generate programmatically by simply stitching two JPEG images side-by-side onto a wider canvas
Limitations
  • Lack of a dedicated metadata standard means viewing software has to guess whether the layout is 'cross-eyed' (right eye left, left eye right) or 'parallel' (left eye left, right eye right), occasionally causing inverted depth
  • Suffers from JPEG compression artifacts, which can break the stereoscopic illusion if compression noise differs between the left and right eyes
  • Superseded in consumer electronics by the MPO (Multi-Picture Object) format, which stacks separate full-resolution JPEGs rather than squishing them side-by-side

When to choose which format

3DS
Use 3DS when…
  • Legacy 3D Model Exchange
  • Low-Poly Game Assets
  • Historical 3D Archival and Academic Use
JPS
Use JPS when…
  • Stereoscopic 3D Photography
  • Virtual Reality (VR) Image Galleries
  • Cross-eye / Parallel Stereograms
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