Free webp to jpg
Image MIME Reference
SGI

Silicon Graphics Image

image/sgi
VS

Pixologic ZBrush PCX

image/vnd.zbrush.pcx
ZBrush-PCX

A complete technical comparison of Silicon Graphics Image and Pixologic ZBrush PCX — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.

Equal browser support

Feature Support

Feature SGI ZBrush-PCX
Transparency (Alpha) Yes ✕ No
Animation Support ✕ No ✕ No
Progressive Loading ✕ No ✕ No
HDR Support ✕ No ✕ No
EXIF Metadata ✕ No ✕ No
ICC Color Profile ✕ No ✕ No
Silicon Graphics Image
image/sgi
Extension
.sgi.rgb.rgba.bw.int.inta
Container SGI Image Format
Compression Uncompressed / Lossless (Run-Length Encoding)
Algorithm
RLENone
Color Depth 8-bit, 16-bit (Per Channel)
Developed by Paul Haeberli (Silicon Graphics)
Released 1990
Magic Bytes
01 DA
Full SGI reference →
Pixologic ZBrush PCX
image/vnd.zbrush.pcx
Extension
.pcx
Container ZSoft PCX
Compression Run-Length Encoding (RLE)
Algorithm
ZSoft Run-Length Encoding (RLE)
Color Depth 8-bit (Grayscale), 24-bit (RGB)
Developed by ZSoft (Format) / Pixologic (MIME Registration)
Released 1985
Magic Bytes
0A 05 01 08
Full ZBrush-PCX reference →

Browser Support Comparison

Browser SGI ZBrush-PCX
Chrome Chrome
Firefox Firefox
Safari Safari
Edge Edge
IE IE (Legacy)
SGI

SGI Strengths

  • Pioneered multi-channel and 16-bit per channel imaging capabilities required for high-end 1990s visual effects
  • Extremely robust and simple header structure
  • Reliable Run-Length Encoding provided solid lossless compression for flat-shaded 3D renders
Limitations
  • Completely obsolete for modern web and application development
  • Zero native web browser compatibility
  • Largely replaced by TIFF and OpenEXR in modern professional VFX and 3D pipelines
ZBrush-PCX

ZBrush-PCX Strengths

  • Extremely simple, lossless RLE compression makes it trivial to parse and encode programmatically
  • Universally supported by almost every 2D image editor created since the 1990s
Limitations
  • Completely obsolete for modern 3D workflows, which require 16-bit or 32-bit floating-point precision (like OpenEXR or TIFF) to avoid stepping artifacts in displacement maps
  • No support for modern metadata (EXIF/XMP) or native alpha channels
  • Zero native support in modern web browsers

When to choose which format

SGI
Use SGI when…
  • Legacy 3D Animation & VFX
  • Silicon Graphics IRIX Workflows
  • Historical CGI Archiving
ZBrush-PCX
Use ZBrush-PCX when…
  • Legacy ZBrush Alpha Brushes
  • 8-bit Grayscale Displacement Maps
  • ZBrush Texture Exports
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