Image MIME Reference
SGI-RGB
Silicon Graphics Image
image/x-rgb
VS
Pixologic ZBrush PCX
image/vnd.zbrush.pcx
ZBrush-PCX
A complete technical comparison of Silicon Graphics Image and Pixologic ZBrush PCX — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.
Equal browser support
Feature Support
| Feature | SGI-RGB | ZBrush-PCX |
|---|---|---|
| Transparency (Alpha) | Yes | ✕ No |
| Animation Support | ✕ No | ✕ No |
| Progressive Loading | ✕ No | ✕ No |
| HDR Support | ✕ No | ✕ No |
| EXIF Metadata | ✕ No | ✕ No |
| ICC Color Profile | ✕ No | ✕ No |
Silicon Graphics Image
image/x-rgb
Extension
.rgb.sgi.rgba.bw.int.inta
Container
SGI Image Header (512 bytes)
Compression
Uncompressed / Run-Length Encoding (RLE)
Algorithm
NoneScanline RLE
Color Depth
8-bit (Per Channel), 16-bit (Per Channel)
Developed by
Silicon Graphics, Inc. (Paul Haeberli)
Released
1988
Magic Bytes
01 DA
Pixologic ZBrush PCX
image/vnd.zbrush.pcx
Extension
.pcx
Container
ZSoft PCX
Compression
Run-Length Encoding (RLE)
Algorithm
ZSoft Run-Length Encoding (RLE)
Color Depth
8-bit (Grayscale), 24-bit (RGB)
Developed by
ZSoft (Format) / Pixologic (MIME Registration)
Released
1985
Magic Bytes
0A 05 01 08
Browser Support Comparison
| Browser | SGI-RGB | ZBrush-PCX |
|---|---|---|
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✕ | ✕ |
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✕ | ✕ |
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✕ | ✕ |
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✕ | ✕ |
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✕ | ✕ |
SGI-RGB
SGI-RGB Strengths
- Supports 16-bit precision per channel and an embedded alpha channel, making it ideal for the demanding compositing workflows of 1990s cinema VFX
- The scanline-based RLE compression was exceptionally fast to decode on classic MIPS-based SGI workstations
- Features a straightforward 512-byte header, making it relatively easy to parse and write custom decoders in C or Python
Limitations
- Completely obsolete and unsupported in modern web environments
- Replaced entirely by TIFF, OpenEXR, and PNG in modern visual effects and 3D rendering pipelines
- Lacks support for modern color management via ICC profiles or advanced EXIF metadata
ZBrush-PCX
ZBrush-PCX Strengths
- Extremely simple, lossless RLE compression makes it trivial to parse and encode programmatically
- Universally supported by almost every 2D image editor created since the 1990s
Limitations
- Completely obsolete for modern 3D workflows, which require 16-bit or 32-bit floating-point precision (like OpenEXR or TIFF) to avoid stepping artifacts in displacement maps
- No support for modern metadata (EXIF/XMP) or native alpha channels
- Zero native support in modern web browsers
When to choose which format
SGI-RGB
Use SGI-RGB when…
- Legacy 3D Animation and VFX Textures
- Silicon Graphics IRIX Workstation Archival
- 1990s Medical Imaging
ZBrush-PCX
Use ZBrush-PCX when…
- Legacy ZBrush Alpha Brushes
- 8-bit Grayscale Displacement Maps
- ZBrush Texture Exports