Image MIME Reference
PCX
PiCture eXchange
image/x-pcx
VS
GIMP Image Format
image/x-xcf
XCF
A complete technical comparison of PiCture eXchange and GIMP Image Format — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.
Equal browser support
Feature Support
| Feature | PCX | XCF |
|---|---|---|
| Transparency (Alpha) | ✕ No | Yes |
| Animation Support | ✕ No | Yes |
| Progressive Loading | ✕ No | ✕ No |
| HDR Support | ✕ No | Yes |
| EXIF Metadata | ✕ No | Yes |
| ICC Color Profile | ✕ No | Yes |
PiCture eXchange
image/x-pcx
Extension
.pcx
Container
ZSoft Proprietary Header (128 bytes)
Compression
Run-Length Encoding (RLE)
Algorithm
ZSoft RLE
Color Depth
1-bit (Monochrome), 4-bit (16 colors), 8-bit (256 colors), 24-bit (True Color)
Developed by
ZSoft Corporation
Released
1985
Magic Bytes
0A (followed by version, e.g., 0A 05 01 08)
GIMP Image Format
image/x-xcf
Extension
.xcf
Container
GIMP Hierarchical Chunk Container
Compression
None / RLE (Run-Length Encoding) / Zlib / Deflate (In newer GIMP versions)
Algorithm
NoneRLEZlib
Color Depth
8-bit per channel, 16-bit per channel, 32-bit floating point
Developed by
Spencer Kimball, Peter Mattis, and the GIMP Development Team
Released
1995
Magic Bytes
67 69 6D 70 20 78 63 66
Browser Support Comparison
| Browser | PCX | XCF |
|---|---|---|
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✕ | ✕ |
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✕ | ✕ |
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✕ | ✕ |
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|
✕ | ✕ |
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✕ | ✕ |
PCX
PCX Strengths
- Incredibly simple RLE algorithm makes it very fast to decode, which was historically vital for early 3D video game engines
- Retains crisp, lossless pixel data suitable for pixel art and interface assets
- Well-documented and highly supported by older desktop publishing and image editing software
Limitations
- Extremely inefficient compression by modern standards, producing large file sizes compared to PNG
- Lacks modern imaging features such as alpha channel transparency, EXIF metadata, and color profiles
- Zero support in web browsers; must be converted to PNG for web use
XCF
XCF Strengths
- Preserves all non-destructive editing elements, layer hierarchies, masks, and alpha channels across GIMP sessions
- Open and thoroughly documented specification within the open-source community, allowing third-party tools like Krita and ImageMagick to read project files
- Reliable magic byte header prevents misidentification
Limitations
- Massive file sizes because raw, unflattened layer bitmaps and masks are stored directly within the project archive
- Completely proprietary to the GIMP ecosystem for deep editing; cannot be natively rendered or parsed by web browsers
- Third-party software supporting XCF may occasionally struggle to render complex text layer adjustments or advanced layer blend modes identically to GIMP
When to choose which format
PCX
Use PCX when…
- MS-DOS and Early Windows Graphics
- 1990s Video Game Assets (Textures, UI)
- Retro Computing Archival
XCF
Use XCF when…
- GIMP Native Project Archival
- Layered Photo Editing and Graphic Design
- Intermediary Asset Preparation for Export