Image MIME Reference
PCX
PiCture eXchange
image/x-pcx
VS
Sony Alpha Raw Image
image/x-sony-arw
Sony-ARW
A complete technical comparison of PiCture eXchange and Sony Alpha Raw Image — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.
Equal browser support
Feature Support
| Feature | PCX | Sony-ARW |
|---|---|---|
| Transparency (Alpha) | ✕ No | ✕ No |
| Animation Support | ✕ No | ✕ No |
| Progressive Loading | ✕ No | ✕ No |
| HDR Support | ✕ No | Yes |
| EXIF Metadata | ✕ No | Yes |
| ICC Color Profile | ✕ No | Yes |
PiCture eXchange
image/x-pcx
Extension
.pcx
Container
ZSoft Proprietary Header (128 bytes)
Compression
Run-Length Encoding (RLE)
Algorithm
ZSoft RLE
Color Depth
1-bit (Monochrome), 4-bit (16 colors), 8-bit (256 colors), 24-bit (True Color)
Developed by
ZSoft Corporation
Released
1985
Magic Bytes
0A (followed by version, e.g., 0A 05 01 08)
Sony Alpha Raw Image
image/x-sony-arw
Extension
.arw
Container
TIFF-based (Proprietary)
Compression
Uncompressed / Lossless Compressed / Lossy Compressed
Algorithm
NoneSony Proprietary LosslessSony Proprietary Lossy
Color Depth
12-bit (Per Channel), 14-bit (Per Channel)
Developed by
Sony Corporation
Released
2006
Magic Bytes
49 49 2A 00
Browser Support Comparison
| Browser | PCX | Sony-ARW |
|---|---|---|
|
|
✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ | ✕ |
PCX
PCX Strengths
- Incredibly simple RLE algorithm makes it very fast to decode, which was historically vital for early 3D video game engines
- Retains crisp, lossless pixel data suitable for pixel art and interface assets
- Well-documented and highly supported by older desktop publishing and image editing software
Limitations
- Extremely inefficient compression by modern standards, producing large file sizes compared to PNG
- Lacks modern imaging features such as alpha channel transparency, EXIF metadata, and color profiles
- Zero support in web browsers; must be converted to PNG for web use
Sony-ARW
Sony-ARW Strengths
- Retains absolute maximum sensor data, enabling massive shadow recovery and highlight protection compared to compressed in-camera JPEGs
- Embeds high-quality JPEG previews and robust metadata, allowing photographers to match in-camera color science (like Creative Looks) perfectly during raw processing
- Utilizes the standard TIFF container structure, ensuring broad compatibility with open-source decoding libraries (like LibRaw)
Limitations
- Proprietary format means it requires constant updates to raw processing engines every time Sony releases a new camera model
- Sony's historically controversial lossy compression algorithm (often called 'star eater' due to spatial filtering artifacts) was a drawback for astrophotography in older ARW versions, though largely resolved in newer models with uncompressed/lossless options
- Cannot be directly embedded into web pages or used in standard HTML/CSS contexts
When to choose which format
PCX
Use PCX when…
- MS-DOS and Early Windows Graphics
- 1990s Video Game Assets (Textures, UI)
- Retro Computing Archival
Sony-ARW
Use Sony-ARW when…
- Professional Digital Photography
- Non-destructive Image Post-Processing
- High Dynamic Range (HDR) Imaging Archival