Image MIME Reference
PCX
PiCture eXchange
image/x-pcx
VS
Silicon Graphics Image
image/sgi
SGI
A complete technical comparison of PiCture eXchange and Silicon Graphics Image — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.
Equal browser support
Feature Support
| Feature | PCX | SGI |
|---|---|---|
| Transparency (Alpha) | ✕ No | Yes |
| Animation Support | ✕ No | ✕ No |
| Progressive Loading | ✕ No | ✕ No |
| HDR Support | ✕ No | ✕ No |
| EXIF Metadata | ✕ No | ✕ No |
| ICC Color Profile | ✕ No | ✕ No |
PiCture eXchange
image/x-pcx
Extension
.pcx
Container
ZSoft Proprietary Header (128 bytes)
Compression
Run-Length Encoding (RLE)
Algorithm
ZSoft RLE
Color Depth
1-bit (Monochrome), 4-bit (16 colors), 8-bit (256 colors), 24-bit (True Color)
Developed by
ZSoft Corporation
Released
1985
Magic Bytes
0A (followed by version, e.g., 0A 05 01 08)
Silicon Graphics Image
image/sgi
Extension
.sgi.rgb.rgba.bw.int.inta
Container
SGI Image Format
Compression
Uncompressed / Lossless (Run-Length Encoding)
Algorithm
RLENone
Color Depth
8-bit, 16-bit (Per Channel)
Developed by
Paul Haeberli (Silicon Graphics)
Released
1990
Magic Bytes
01 DA
Browser Support Comparison
| Browser | PCX | SGI |
|---|---|---|
|
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✕ | ✕ |
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|
✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ | ✕ |
PCX
PCX Strengths
- Incredibly simple RLE algorithm makes it very fast to decode, which was historically vital for early 3D video game engines
- Retains crisp, lossless pixel data suitable for pixel art and interface assets
- Well-documented and highly supported by older desktop publishing and image editing software
Limitations
- Extremely inefficient compression by modern standards, producing large file sizes compared to PNG
- Lacks modern imaging features such as alpha channel transparency, EXIF metadata, and color profiles
- Zero support in web browsers; must be converted to PNG for web use
SGI
SGI Strengths
- Pioneered multi-channel and 16-bit per channel imaging capabilities required for high-end 1990s visual effects
- Extremely robust and simple header structure
- Reliable Run-Length Encoding provided solid lossless compression for flat-shaded 3D renders
Limitations
- Completely obsolete for modern web and application development
- Zero native web browser compatibility
- Largely replaced by TIFF and OpenEXR in modern professional VFX and 3D pipelines
When to choose which format
PCX
Use PCX when…
- MS-DOS and Early Windows Graphics
- 1990s Video Game Assets (Textures, UI)
- Retro Computing Archival
SGI
Use SGI when…
- Legacy 3D Animation & VFX
- Silicon Graphics IRIX Workflows
- Historical CGI Archiving