Image MIME Reference
PCX
PiCture eXchange
image/x-pcx
VS
RealNetworks RealPix
image/vnd.rn-realpix
RealPix
A complete technical comparison of PiCture eXchange and RealNetworks RealPix — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.
Equal browser support
Feature Support
| Feature | PCX | RealPix |
|---|---|---|
| Transparency (Alpha) | ✕ No | Yes |
| Animation Support | ✕ No | Yes |
| Progressive Loading | ✕ No | Yes |
| HDR Support | ✕ No | ✕ No |
| EXIF Metadata | ✕ No | ✕ No |
| ICC Color Profile | ✕ No | ✕ No |
PiCture eXchange
image/x-pcx
Extension
.pcx
Container
ZSoft Proprietary Header (128 bytes)
Compression
Run-Length Encoding (RLE)
Algorithm
ZSoft RLE
Color Depth
1-bit (Monochrome), 4-bit (16 colors), 8-bit (256 colors), 24-bit (True Color)
Developed by
ZSoft Corporation
Released
1985
Magic Bytes
0A (followed by version, e.g., 0A 05 01 08)
RealNetworks RealPix
image/vnd.rn-realpix
Extension
.rp
Container
IMFL (XML Markup)
Compression
Uncompressed (Plain Text Markup)
Algorithm
None (Plain Text)
Color Depth
Dependent on referenced images
Developed by
RealNetworks
Released
1998
Magic Bytes
3C 69 6D 66 6C
Browser Support Comparison
| Browser | PCX | RealPix |
|---|---|---|
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✕ | ✕ |
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✕ | ✕ |
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|
✕ | ✕ |
|
|
✕ | ✕ |
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|
✕ | ✕ |
PCX
PCX Strengths
- Incredibly simple RLE algorithm makes it very fast to decode, which was historically vital for early 3D video game engines
- Retains crisp, lossless pixel data suitable for pixel art and interface assets
- Well-documented and highly supported by older desktop publishing and image editing software
Limitations
- Extremely inefficient compression by modern standards, producing large file sizes compared to PNG
- Lacks modern imaging features such as alpha channel transparency, EXIF metadata, and color profiles
- Zero support in web browsers; must be converted to PNG for web use
RealPix
RealPix Strengths
- Allowed for 'Ken Burns'-style animated slideshows at a fraction of the bandwidth required for actual video, crucial for 1990s dial-up connections
- Plain text XML architecture made it easy for developers and hobbyists to hand-code complex multimedia presentations
- Perfectly synchronized with RealAudio streams using SMIL-like timing parameters
Limitations
- Completely obsolete and heavily reliant on the proprietary, defunct RealPlayer browser plugin
- Not a true image format, causing confusion when handled by standard image processing libraries which expect binary pixel data
- Lacks modern CSS or HTML5 canvas equivalents without completely rewriting the presentation logic
When to choose which format
PCX
Use PCX when…
- MS-DOS and Early Windows Graphics
- 1990s Video Game Assets (Textures, UI)
- Retro Computing Archival
RealPix
Use RealPix when…
- Historical Dial-up Streaming Presentations
- RealPlayer Slideshows
- Bandwidth-efficient 'Video' Alternatives (late 1990s)