Image MIME Reference
PCX
PiCture eXchange
image/x-pcx
VS
RealNetworks RealFlash
image/vnd.rn-realflash
RealFlash
A complete technical comparison of PiCture eXchange and RealNetworks RealFlash — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.
Equal browser support
Feature Support
| Feature | PCX | RealFlash |
|---|---|---|
| Transparency (Alpha) | ✕ No | Yes |
| Animation Support | ✕ No | Yes |
| Progressive Loading | ✕ No | Yes |
| HDR Support | ✕ No | ✕ No |
| EXIF Metadata | ✕ No | ✕ No |
| ICC Color Profile | ✕ No | ✕ No |
PiCture eXchange
image/x-pcx
Extension
.pcx
Container
ZSoft Proprietary Header (128 bytes)
Compression
Run-Length Encoding (RLE)
Algorithm
ZSoft RLE
Color Depth
1-bit (Monochrome), 4-bit (16 colors), 8-bit (256 colors), 24-bit (True Color)
Developed by
ZSoft Corporation
Released
1985
Magic Bytes
0A (followed by version, e.g., 0A 05 01 08)
RealNetworks RealFlash
image/vnd.rn-realflash
Extension
Container
RealMedia / SWF
Compression
Vector (Flash) / RealAudio Compression
Algorithm
Macromedia Vector CompressionDeflate (Zlib)
Color Depth
8-bit, 24-bit, 32-bit
Developed by
RealNetworks & Macromedia
Released
1997
Magic Bytes
46 57 53 (FWS - Standard Flash) or 2E 52 4D 46 (.RMF - RealMedia Container)
Browser Support Comparison
| Browser | PCX | RealFlash |
|---|---|---|
|
|
✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ | ✕ |
PCX
PCX Strengths
- Incredibly simple RLE algorithm makes it very fast to decode, which was historically vital for early 3D video game engines
- Retains crisp, lossless pixel data suitable for pixel art and interface assets
- Well-documented and highly supported by older desktop publishing and image editing software
Limitations
- Extremely inefficient compression by modern standards, producing large file sizes compared to PNG
- Lacks modern imaging features such as alpha channel transparency, EXIF metadata, and color profiles
- Zero support in web browsers; must be converted to PNG for web use
RealFlash
RealFlash Strengths
- Allowed complex, interactive vector animations to stream smoothly over 28.8k dial-up modems
- Perfectly synchronized streaming audio with timeline-based animations, which was revolutionary in 1997
Limitations
- Heavily reliant on proprietary browser plugins (RealPlayer), which were notoriously bloated
- Completely obsolete and unsupported on the modern web
- Tightly coupled server-client architecture required expensive RealServer licenses to host
When to choose which format
PCX
Use PCX when…
- MS-DOS and Early Windows Graphics
- 1990s Video Game Assets (Textures, UI)
- Retro Computing Archival
RealFlash
Use RealFlash when…
- Historical Dial-up Web Animation
- Late-1990s Interactive Music Videos
- Streaming Vector Graphics