Image MIME Reference
PCX
PiCture eXchange
image/x-pcx
VS
Portable Pixmap
image/x-portable-pixmap
PPM
A complete technical comparison of PiCture eXchange and Portable Pixmap — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.
Equal browser support
Feature Support
| Feature | PCX | PPM |
|---|---|---|
| Transparency (Alpha) | ✕ No | ✕ No |
| Animation Support | ✕ No | ✕ No |
| Progressive Loading | ✕ No | ✕ No |
| HDR Support | ✕ No | Yes |
| EXIF Metadata | ✕ No | ✕ No |
| ICC Color Profile | ✕ No | ✕ No |
PiCture eXchange
image/x-pcx
Extension
.pcx
Container
ZSoft Proprietary Header (128 bytes)
Compression
Run-Length Encoding (RLE)
Algorithm
ZSoft RLE
Color Depth
1-bit (Monochrome), 4-bit (16 colors), 8-bit (256 colors), 24-bit (True Color)
Developed by
ZSoft Corporation
Released
1985
Magic Bytes
0A (followed by version, e.g., 0A 05 01 08)
Portable Pixmap
image/x-portable-pixmap
Extension
.ppm
Container
Netpbm
Compression
Uncompressed
Algorithm
None
Color Depth
24-bit (RGB), 48-bit (RGB High Color)
Developed by
Jef Poskanzer (Netpbm Project)
Released
1988
Magic Bytes
50 33 (ASCII) or 50 36 (Binary)
Browser Support Comparison
| Browser | PCX | PPM |
|---|---|---|
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✕ | ✕ |
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✕ | ✕ |
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✕ | ✕ |
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✕ | ✕ |
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✕ | ✕ |
PCX
PCX Strengths
- Incredibly simple RLE algorithm makes it very fast to decode, which was historically vital for early 3D video game engines
- Retains crisp, lossless pixel data suitable for pixel art and interface assets
- Well-documented and highly supported by older desktop publishing and image editing software
Limitations
- Extremely inefficient compression by modern standards, producing large file sizes compared to PNG
- Lacks modern imaging features such as alpha channel transparency, EXIF metadata, and color profiles
- Zero support in web browsers; must be converted to PNG for web use
PPM
PPM Strengths
- Absolute structural simplicity allows parsers and renderers (such as custom raytracers) to write directly to the format with virtually no overhead or external libraries
- Supports 16-bit per channel (48-bit total) precision, preserving deep color accuracy before converting to final delivery formats
- ASCII encoding ('P3') allows manual editing and visual inspection of RGB values directly within a text editor
Limitations
- Zero compression results in astronomical file sizes, making it entirely impractical for web delivery or consumer storage
- Does not natively support an alpha channel for transparency (this is handled by the newer PAM extension format within the Netpbm suite)
- Lacks support for modern metadata standards like EXIF, XMP, or embedded ICC color profiles
When to choose which format
PCX
Use PCX when…
- MS-DOS and Early Windows Graphics
- 1990s Video Game Assets (Textures, UI)
- Retro Computing Archival
PPM
Use PPM when…
- Intermediary Format for Image Format Conversion
- Academic Computer Graphics and Raytracing Output
- Unix/Linux Command-Line Image Pipelines