Image MIME Reference
NAPLPS
North American Presentation Level Protocol Syntax
image/naplps
VS
PiCture eXchange
image/x-pcx
PCX
A complete technical comparison of North American Presentation Level Protocol Syntax and PiCture eXchange — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.
Equal browser support
Feature Support
| Feature | NAPLPS | PCX |
|---|---|---|
| Transparency (Alpha) | ✕ No | ✕ No |
| Animation Support | Yes | ✕ No |
| Progressive Loading | Yes | ✕ No |
| HDR Support | ✕ No | ✕ No |
| EXIF Metadata | ✕ No | ✕ No |
| ICC Color Profile | ✕ No | ✕ No |
North American Presentation Level Protocol Syntax
image/naplps
Extension
.nap.naplps
Container
NAPLPS Byte Stream
Compression
Uncompressed (Tokenized ASCII Commands)
Algorithm
None (Coordinate encoding)
Color Depth
16-color palette (Indexed from larger color spaces)
Developed by
ANSI / CSA (Based on Canadian CRC's Telidon)
Released
1983
Magic Bytes
1B (Variable / ESC sequences)
PiCture eXchange
image/x-pcx
Extension
.pcx
Container
ZSoft Proprietary Header (128 bytes)
Compression
Run-Length Encoding (RLE)
Algorithm
ZSoft RLE
Color Depth
1-bit (Monochrome), 4-bit (16 colors), 8-bit (256 colors), 24-bit (True Color)
Developed by
ZSoft Corporation
Released
1985
Magic Bytes
0A (followed by version, e.g., 0A 05 01 08)
Browser Support Comparison
| Browser | NAPLPS | PCX |
|---|---|---|
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✕ | ✕ |
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✕ | ✕ |
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✕ | ✕ |
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✕ | ✕ |
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✕ | ✕ |
NAPLPS
NAPLPS Strengths
- Extremely bandwidth-efficient, enabling colorful graphical interfaces over early 300 baud dial-up connections
- Resolution-independent vector scaling allowed the exact same file to be displayed accurately on varied early PC monitors and television sets
Limitations
- Completely obsolete and unsupported by modern web technologies
- Relies heavily on stateful parsing and terminal emulators rather than straightforward file decoding
- Easily misidentified by MIME sniffers as plain text or generic binary streams due to the lack of a standardized file header
PCX
PCX Strengths
- Incredibly simple RLE algorithm makes it very fast to decode, which was historically vital for early 3D video game engines
- Retains crisp, lossless pixel data suitable for pixel art and interface assets
- Well-documented and highly supported by older desktop publishing and image editing software
Limitations
- Extremely inefficient compression by modern standards, producing large file sizes compared to PNG
- Lacks modern imaging features such as alpha channel transparency, EXIF metadata, and color profiles
- Zero support in web browsers; must be converted to PNG for web use
When to choose which format
NAPLPS
Use NAPLPS when…
- 1980s Videotex Services
- Prodigy Online Service Graphics
- Historical BBS Terminal Graphics
- Legacy Teletext Broadcasts
PCX
Use PCX when…
- MS-DOS and Early Windows Graphics
- 1990s Video Game Assets (Textures, UI)
- Retro Computing Archival