Image MIME Reference
Minolta-MRW
Minolta Raw Image
image/x-minolta-mrw
VS
PiCture eXchange
image/x-pcx
PCX
A complete technical comparison of Minolta Raw Image and PiCture eXchange — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.
Equal browser support
Feature Support
| Feature | Minolta-MRW | PCX |
|---|---|---|
| Transparency (Alpha) | ✕ No | ✕ No |
| Animation Support | ✕ No | ✕ No |
| Progressive Loading | ✕ No | ✕ No |
| HDR Support | Yes | ✕ No |
| EXIF Metadata | Yes | ✕ No |
| ICC Color Profile | Yes | ✕ No |
Minolta Raw Image
image/x-minolta-mrw
Extension
.mrw
Container
Proprietary MRW Container
Compression
Uncompressed / Proprietary Lossless
Algorithm
NoneProprietary Lossless
Color Depth
12-bit (Per Channel)
Developed by
Minolta (later Konica Minolta)
Released
2001
Magic Bytes
00 4D 52 4D
PiCture eXchange
image/x-pcx
Extension
.pcx
Container
ZSoft Proprietary Header (128 bytes)
Compression
Run-Length Encoding (RLE)
Algorithm
ZSoft RLE
Color Depth
1-bit (Monochrome), 4-bit (16 colors), 8-bit (256 colors), 24-bit (True Color)
Developed by
ZSoft Corporation
Released
1985
Magic Bytes
0A (followed by version, e.g., 0A 05 01 08)
Browser Support Comparison
| Browser | Minolta-MRW | PCX |
|---|---|---|
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✕ | ✕ |
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✕ | ✕ |
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✕ | ✕ |
|
|
✕ | ✕ |
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|
✕ | ✕ |
Minolta-MRW
Minolta-MRW Strengths
- Retains full, unadulterated sensor data from early CCD digital cameras, allowing modern demosaicing algorithms to extract far superior image quality than what was possible when the cameras were released
- Possesses a very distinct, unambiguous magic header (\x00MRM), making programmatic identification completely foolproof
Limitations
- Completely obsolete proprietary format that has not seen a new camera release since 2006
- Cannot be natively viewed in web browsers or standard operating system image viewers without specialized decoders
- Relies entirely on open-source reverse engineering (like LibRaw) for continued modern software compatibility
PCX
PCX Strengths
- Incredibly simple RLE algorithm makes it very fast to decode, which was historically vital for early 3D video game engines
- Retains crisp, lossless pixel data suitable for pixel art and interface assets
- Well-documented and highly supported by older desktop publishing and image editing software
Limitations
- Extremely inefficient compression by modern standards, producing large file sizes compared to PNG
- Lacks modern imaging features such as alpha channel transparency, EXIF metadata, and color profiles
- Zero support in web browsers; must be converted to PNG for web use
When to choose which format
Minolta-MRW
Use Minolta-MRW when…
- Vintage Digital Photography (Konica Minolta DiMAGE / Maxxum)
- Raw Imaging Archival
- Historical Camera Sensor Research
PCX
Use PCX when…
- MS-DOS and Early Windows Graphics
- 1990s Video Game Assets (Textures, UI)
- Retro Computing Archival