Free webp to jpg
Image MIME Reference
MacPaint

MacPaint Image

image/x-macpaint
VS

PiCture eXchange

image/x-pcx
PCX

A complete technical comparison of MacPaint Image and PiCture eXchange — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.

Equal browser support

Feature Support

Feature MacPaint PCX
Transparency (Alpha) ✕ No ✕ No
Animation Support ✕ No ✕ No
Progressive Loading ✕ No ✕ No
HDR Support ✕ No ✕ No
EXIF Metadata ✕ No ✕ No
ICC Color Profile ✕ No ✕ No
MacPaint Image
image/x-macpaint
Extension
.mac.pntg.pnt.macp
Container Raw pixel payload with a 512-byte pattern header
Compression PackBits (Run-Length Encoding)
Algorithm
PackBits (Apple RLE)
Color Depth 1-bit (Monochrome)
Developed by Apple Computer, Inc. (Bill Atkinson)
Released 1984
Magic Bytes
None (Relies on classic Mac OS 'PNTG' OSType)
Full MacPaint reference →
PiCture eXchange
image/x-pcx
Extension
.pcx
Container ZSoft Proprietary Header (128 bytes)
Compression Run-Length Encoding (RLE)
Algorithm
ZSoft RLE
Color Depth 1-bit (Monochrome), 4-bit (16 colors), 8-bit (256 colors), 24-bit (True Color)
Developed by ZSoft Corporation
Released 1985
Magic Bytes
0A (followed by version, e.g., 0A 05 01 08)
Full PCX reference →

Browser Support Comparison

Browser MacPaint PCX
Chrome Chrome
Firefox Firefox
Safari Safari
Edge Edge
IE IE (Legacy)
MacPaint

MacPaint Strengths

  • Profoundly historically significant as the format that introduced millions to the concept of bitmap digital painting
  • Extremely simple PackBits compression makes it easy for emulator developers or archivists to write parsers from scratch in under an hour
Limitations
  • Severely limited: strictly black and white, and hard-locked to exactly 576 x 720 pixels
  • Lack of standard magic bytes makes programmatic file sniffing unreliable on modern filesystems without relying on the file extension
  • Completely obsolete and unsupported by modern web browsers or consumer image viewers
PCX

PCX Strengths

  • Incredibly simple RLE algorithm makes it very fast to decode, which was historically vital for early 3D video game engines
  • Retains crisp, lossless pixel data suitable for pixel art and interface assets
  • Well-documented and highly supported by older desktop publishing and image editing software
Limitations
  • Extremely inefficient compression by modern standards, producing large file sizes compared to PNG
  • Lacks modern imaging features such as alpha channel transparency, EXIF metadata, and color profiles
  • Zero support in web browsers; must be converted to PNG for web use

When to choose which format

MacPaint
Use MacPaint when…
  • Historical Apple Macintosh Archival
  • Early 1980s Digital Art Preservation
  • Retro UI/UX Academic Research
PCX
Use PCX when…
  • MS-DOS and Early Windows Graphics
  • 1990s Video Game Assets (Textures, UI)
  • Retro Computing Archival
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