Free webp to jpg
Image MIME Reference
KTX2

Khronos Texture 2.0

image/ktx2
VS

Pixologic ZBrush PCX

image/vnd.zbrush.pcx
ZBrush-PCX

A complete technical comparison of Khronos Texture 2.0 and Pixologic ZBrush PCX — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.

Equal browser support

Feature Support

Feature KTX2 ZBrush-PCX
Transparency (Alpha) Yes ✕ No
Animation Support ✕ No ✕ No
Progressive Loading ✕ No ✕ No
HDR Support Yes ✕ No
EXIF Metadata ✕ No ✕ No
ICC Color Profile ✕ No ✕ No
Khronos Texture 2.0
image/ktx2
Extension
.ktx2
Container KTX 2.0
Compression Basis Universal (ETC1S / UASTC) / Zstandard (zstd) Supercompression / Uncompressed
Algorithm
ETC1SUASTCZstandard (zstd)Raw GPU Formats (ASTC, BCn)
Color Depth 8-bit, 16-bit, 32-bit (Float)
Developed by Khronos Group
Released 2021
Magic Bytes
AB 4B 54 58 20 32 30 BB 0D 0A 1A 0A
Full KTX2 reference →
Pixologic ZBrush PCX
image/vnd.zbrush.pcx
Extension
.pcx
Container ZSoft PCX
Compression Run-Length Encoding (RLE)
Algorithm
ZSoft Run-Length Encoding (RLE)
Color Depth 8-bit (Grayscale), 24-bit (RGB)
Developed by ZSoft (Format) / Pixologic (MIME Registration)
Released 1985
Magic Bytes
0A 05 01 08
Full ZBrush-PCX reference →

Browser Support Comparison

Browser KTX2 ZBrush-PCX
Chrome Chrome
Firefox Firefox
Safari Safari
Edge Edge
IE IE (Legacy)
KTX2

KTX2 Strengths

  • Universal hardware compatibility: write once, transcode anywhere to the target GPU's preferred format (ASTC, BC7, PVRTC, etc.)
  • Drastically reduces transmission size over networks thanks to Basis Universal and Zstandard supercompression
  • Seamless integration with the glTF ecosystem for optimized 3D asset delivery
Limitations
  • Requires WebAssembly (Wasm) decoders and JavaScript loaders for web viewing, increasing initial application payload slightly
  • Encoding textures into high-quality Basis Universal UASTC can be computationally intensive and slow
  • Zero support in traditional 2D image viewers or native OS previews
ZBrush-PCX

ZBrush-PCX Strengths

  • Extremely simple, lossless RLE compression makes it trivial to parse and encode programmatically
  • Universally supported by almost every 2D image editor created since the 1990s
Limitations
  • Completely obsolete for modern 3D workflows, which require 16-bit or 32-bit floating-point precision (like OpenEXR or TIFF) to avoid stepping artifacts in displacement maps
  • No support for modern metadata (EXIF/XMP) or native alpha channels
  • Zero native support in modern web browsers

When to choose which format

KTX2
Use KTX2 when…
  • glTF 3D Models (KHR_texture_basisu)
  • WebGPU and WebGL Applications
  • Game Engines (Unity, Unreal, Godot)
  • Augmented and Virtual Reality (AR/VR)
ZBrush-PCX
Use ZBrush-PCX when…
  • Legacy ZBrush Alpha Brushes
  • 8-bit Grayscale Displacement Maps
  • ZBrush Texture Exports
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