Free webp to jpg
Image MIME Reference
KTX2

Khronos Texture 2.0

image/ktx2
VS

X Bitmap (Legacy MIME Alias)

image/x-xbm
XBM

A complete technical comparison of Khronos Texture 2.0 and X Bitmap (Legacy MIME Alias) — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.

Equal browser support

Feature Support

Feature KTX2 XBM
Transparency (Alpha) Yes Yes
Animation Support ✕ No ✕ No
Progressive Loading ✕ No ✕ No
HDR Support Yes ✕ No
EXIF Metadata ✕ No ✕ No
ICC Color Profile ✕ No ✕ No
Khronos Texture 2.0
image/ktx2
Extension
.ktx2
Container KTX 2.0
Compression Basis Universal (ETC1S / UASTC) / Zstandard (zstd) Supercompression / Uncompressed
Algorithm
ETC1SUASTCZstandard (zstd)Raw GPU Formats (ASTC, BCn)
Color Depth 8-bit, 16-bit, 32-bit (Float)
Developed by Khronos Group
Released 2021
Magic Bytes
AB 4B 54 58 20 32 30 BB 0D 0A 1A 0A
Full KTX2 reference →
X Bitmap (Legacy MIME Alias)
image/x-xbm
Extension
.xbm
Container C Source Code Header (.h)
Compression Uncompressed (Source Code)
Algorithm
None
Color Depth 1-bit (Monochrome)
Developed by MIT / X Consortium (X Window System)
Released 1988
Magic Bytes
23 64 65 66 69 6e 65 (ASCII '#define')
Full XBM reference →

Browser Support Comparison

Browser KTX2 XBM
Chrome Chrome
Firefox Firefox
Safari Safari
Edge Edge
IE IE (Legacy)
KTX2

KTX2 Strengths

  • Universal hardware compatibility: write once, transcode anywhere to the target GPU's preferred format (ASTC, BC7, PVRTC, etc.)
  • Drastically reduces transmission size over networks thanks to Basis Universal and Zstandard supercompression
  • Seamless integration with the glTF ecosystem for optimized 3D asset delivery
Limitations
  • Requires WebAssembly (Wasm) decoders and JavaScript loaders for web viewing, increasing initial application payload slightly
  • Encoding textures into high-quality Basis Universal UASTC can be computationally intensive and slow
  • Zero support in traditional 2D image viewers or native OS previews
XBM

XBM Strengths

  • Can be compiled directly into C or C++ source code without needing an external file loader or binary asset manager
  • Human-readable structure allows developers to inspect, edit, or hand-craft tiny icons directly within a text editor
  • Extremely predictable and lightweight for 1-bit hardware displays and embedded systems
Limitations
  • Strictly limited to 1-bit monochrome (black and white) graphics with no gray or color support
  • Text-based C syntax creates massive file bloat compared to binary 1-bit formats like PBM
  • Completely deprecated in modern web browsers and desktop GUI frameworks

When to choose which format

KTX2
Use KTX2 when…
  • glTF 3D Models (KHR_texture_basisu)
  • WebGPU and WebGL Applications
  • Game Engines (Unity, Unreal, Godot)
  • Augmented and Virtual Reality (AR/VR)
XBM
Use XBM when…
  • X Window System (X11) Cursors and Icons
  • Embedded C/C++ Firmware UI Assets
  • Early 1990s Unix Web Graphics
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