Image MIME Reference
KTX2
Khronos Texture 2.0
image/ktx2
VS
X Bitmap (Legacy MIME Alias)
image/x-xbm
XBM
A complete technical comparison of Khronos Texture 2.0 and X Bitmap (Legacy MIME Alias) — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.
Equal browser support
Feature Support
| Feature | KTX2 | XBM |
|---|---|---|
| Transparency (Alpha) | Yes | Yes |
| Animation Support | ✕ No | ✕ No |
| Progressive Loading | ✕ No | ✕ No |
| HDR Support | Yes | ✕ No |
| EXIF Metadata | ✕ No | ✕ No |
| ICC Color Profile | ✕ No | ✕ No |
Khronos Texture 2.0
image/ktx2
Extension
.ktx2
Container
KTX 2.0
Compression
Basis Universal (ETC1S / UASTC) / Zstandard (zstd) Supercompression / Uncompressed
Algorithm
ETC1SUASTCZstandard (zstd)Raw GPU Formats (ASTC, BCn)
Color Depth
8-bit, 16-bit, 32-bit (Float)
Developed by
Khronos Group
Released
2021
Magic Bytes
AB 4B 54 58 20 32 30 BB 0D 0A 1A 0A
X Bitmap (Legacy MIME Alias)
image/x-xbm
Extension
.xbm
Container
C Source Code Header (.h)
Compression
Uncompressed (Source Code)
Algorithm
None
Color Depth
1-bit (Monochrome)
Developed by
MIT / X Consortium (X Window System)
Released
1988
Magic Bytes
23 64 65 66 69 6e 65 (ASCII '#define')
Browser Support Comparison
| Browser | KTX2 | XBM |
|---|---|---|
|
|
✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ |
✓
|
KTX2
KTX2 Strengths
- Universal hardware compatibility: write once, transcode anywhere to the target GPU's preferred format (ASTC, BC7, PVRTC, etc.)
- Drastically reduces transmission size over networks thanks to Basis Universal and Zstandard supercompression
- Seamless integration with the glTF ecosystem for optimized 3D asset delivery
Limitations
- Requires WebAssembly (Wasm) decoders and JavaScript loaders for web viewing, increasing initial application payload slightly
- Encoding textures into high-quality Basis Universal UASTC can be computationally intensive and slow
- Zero support in traditional 2D image viewers or native OS previews
XBM
XBM Strengths
- Can be compiled directly into C or C++ source code without needing an external file loader or binary asset manager
- Human-readable structure allows developers to inspect, edit, or hand-craft tiny icons directly within a text editor
- Extremely predictable and lightweight for 1-bit hardware displays and embedded systems
Limitations
- Strictly limited to 1-bit monochrome (black and white) graphics with no gray or color support
- Text-based C syntax creates massive file bloat compared to binary 1-bit formats like PBM
- Completely deprecated in modern web browsers and desktop GUI frameworks
When to choose which format
KTX2
Use KTX2 when…
- glTF 3D Models (KHR_texture_basisu)
- WebGPU and WebGL Applications
- Game Engines (Unity, Unreal, Godot)
- Augmented and Virtual Reality (AR/VR)
XBM
Use XBM when…
- X Window System (X11) Cursors and Icons
- Embedded C/C++ Firmware UI Assets
- Early 1990s Unix Web Graphics