Image MIME Reference
KTX2
Khronos Texture 2.0
image/ktx2
VS
Windows Metafile
image/x-wmf
WMF
A complete technical comparison of Khronos Texture 2.0 and Windows Metafile — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.
Equal browser support
Feature Support
| Feature | KTX2 | WMF |
|---|---|---|
| Transparency (Alpha) | Yes | Yes |
| Animation Support | ✕ No | ✕ No |
| Progressive Loading | ✕ No | ✕ No |
| HDR Support | Yes | ✕ No |
| EXIF Metadata | ✕ No | ✕ No |
| ICC Color Profile | ✕ No | ✕ No |
Khronos Texture 2.0
image/ktx2
Extension
.ktx2
Container
KTX 2.0
Compression
Basis Universal (ETC1S / UASTC) / Zstandard (zstd) Supercompression / Uncompressed
Algorithm
ETC1SUASTCZstandard (zstd)Raw GPU Formats (ASTC, BCn)
Color Depth
8-bit, 16-bit, 32-bit (Float)
Developed by
Khronos Group
Released
2021
Magic Bytes
AB 4B 54 58 20 32 30 BB 0D 0A 1A 0A
Windows Metafile
image/x-wmf
Extension
.wmf.emf
Container
Windows GDI Metafile Command Stream
Compression
Uncompressed (Command Stream)
Algorithm
None
Color Depth
Varies based on GDI rendering engine
Developed by
Microsoft Corporation
Released
1990
Magic Bytes
D7 CD C6 9A (Aldus Placeable Metafile Header) or 01 00 09 00 (Standard WMF Header)
Browser Support Comparison
| Browser | KTX2 | WMF |
|---|---|---|
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✕ | ✕ |
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✕ | ✕ |
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|
✕ | ✕ |
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|
✕ | ✕ |
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|
✕ |
✓
|
KTX2
KTX2 Strengths
- Universal hardware compatibility: write once, transcode anywhere to the target GPU's preferred format (ASTC, BC7, PVRTC, etc.)
- Drastically reduces transmission size over networks thanks to Basis Universal and Zstandard supercompression
- Seamless integration with the glTF ecosystem for optimized 3D asset delivery
Limitations
- Requires WebAssembly (Wasm) decoders and JavaScript loaders for web viewing, increasing initial application payload slightly
- Encoding textures into high-quality Basis Universal UASTC can be computationally intensive and slow
- Zero support in traditional 2D image viewers or native OS previews
WMF
WMF Strengths
- Infinitely scalable vector format that remains remarkably compact for simple geometric illustrations and charts
- Historically served as a seamless conduit for copying and pasting vector graphics between disparate Windows applications via the system clipboard
Limitations
- Notoriously plagued by historic security vulnerabilities, making raw WMF parsing a vector for exploits in legacy software
- Completely obsolete and unsupported in modern web environments (browsers cannot render them)
- Strictly tied to the Windows GDI architecture, making cross-platform rendering inconsistent across Linux and macOS
When to choose which format
KTX2
Use KTX2 when…
- glTF 3D Models (KHR_texture_basisu)
- WebGPU and WebGL Applications
- Game Engines (Unity, Unreal, Godot)
- Augmented and Virtual Reality (AR/VR)
WMF
Use WMF when…
- Legacy Microsoft Office Clip Art and Icons
- Windows GDI Graphics Export
- Early Windows Desktop Publishing