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Image MIME Reference
KTX2

Khronos Texture 2.0

image/ktx2
VS

Sony Alpha Raw Image

image/x-sony-arw
Sony-ARW

A complete technical comparison of Khronos Texture 2.0 and Sony Alpha Raw Image — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.

Equal browser support

Feature Support

Feature KTX2 Sony-ARW
Transparency (Alpha) Yes ✕ No
Animation Support ✕ No ✕ No
Progressive Loading ✕ No ✕ No
HDR Support Yes Yes
EXIF Metadata ✕ No Yes
ICC Color Profile ✕ No Yes
Khronos Texture 2.0
image/ktx2
Extension
.ktx2
Container KTX 2.0
Compression Basis Universal (ETC1S / UASTC) / Zstandard (zstd) Supercompression / Uncompressed
Algorithm
ETC1SUASTCZstandard (zstd)Raw GPU Formats (ASTC, BCn)
Color Depth 8-bit, 16-bit, 32-bit (Float)
Developed by Khronos Group
Released 2021
Magic Bytes
AB 4B 54 58 20 32 30 BB 0D 0A 1A 0A
Full KTX2 reference →
Sony Alpha Raw Image
image/x-sony-arw
Extension
.arw
Container TIFF-based (Proprietary)
Compression Uncompressed / Lossless Compressed / Lossy Compressed
Algorithm
NoneSony Proprietary LosslessSony Proprietary Lossy
Color Depth 12-bit (Per Channel), 14-bit (Per Channel)
Developed by Sony Corporation
Released 2006
Magic Bytes
49 49 2A 00
Full Sony-ARW reference →

Browser Support Comparison

Browser KTX2 Sony-ARW
Chrome Chrome
Firefox Firefox
Safari Safari
Edge Edge
IE IE (Legacy)
KTX2

KTX2 Strengths

  • Universal hardware compatibility: write once, transcode anywhere to the target GPU's preferred format (ASTC, BC7, PVRTC, etc.)
  • Drastically reduces transmission size over networks thanks to Basis Universal and Zstandard supercompression
  • Seamless integration with the glTF ecosystem for optimized 3D asset delivery
Limitations
  • Requires WebAssembly (Wasm) decoders and JavaScript loaders for web viewing, increasing initial application payload slightly
  • Encoding textures into high-quality Basis Universal UASTC can be computationally intensive and slow
  • Zero support in traditional 2D image viewers or native OS previews
Sony-ARW

Sony-ARW Strengths

  • Retains absolute maximum sensor data, enabling massive shadow recovery and highlight protection compared to compressed in-camera JPEGs
  • Embeds high-quality JPEG previews and robust metadata, allowing photographers to match in-camera color science (like Creative Looks) perfectly during raw processing
  • Utilizes the standard TIFF container structure, ensuring broad compatibility with open-source decoding libraries (like LibRaw)
Limitations
  • Proprietary format means it requires constant updates to raw processing engines every time Sony releases a new camera model
  • Sony's historically controversial lossy compression algorithm (often called 'star eater' due to spatial filtering artifacts) was a drawback for astrophotography in older ARW versions, though largely resolved in newer models with uncompressed/lossless options
  • Cannot be directly embedded into web pages or used in standard HTML/CSS contexts

When to choose which format

KTX2
Use KTX2 when…
  • glTF 3D Models (KHR_texture_basisu)
  • WebGPU and WebGL Applications
  • Game Engines (Unity, Unreal, Godot)
  • Augmented and Virtual Reality (AR/VR)
Sony-ARW
Use Sony-ARW when…
  • Professional Digital Photography
  • Non-destructive Image Post-Processing
  • High Dynamic Range (HDR) Imaging Archival
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