Image MIME Reference
KTX2
Khronos Texture 2.0
image/ktx2
VS
Silicon Graphics Image
image/x-rgb
SGI-RGB
A complete technical comparison of Khronos Texture 2.0 and Silicon Graphics Image — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.
Equal browser support
Feature Support
| Feature | KTX2 | SGI-RGB |
|---|---|---|
| Transparency (Alpha) | Yes | Yes |
| Animation Support | ✕ No | ✕ No |
| Progressive Loading | ✕ No | ✕ No |
| HDR Support | Yes | ✕ No |
| EXIF Metadata | ✕ No | ✕ No |
| ICC Color Profile | ✕ No | ✕ No |
Khronos Texture 2.0
image/ktx2
Extension
.ktx2
Container
KTX 2.0
Compression
Basis Universal (ETC1S / UASTC) / Zstandard (zstd) Supercompression / Uncompressed
Algorithm
ETC1SUASTCZstandard (zstd)Raw GPU Formats (ASTC, BCn)
Color Depth
8-bit, 16-bit, 32-bit (Float)
Developed by
Khronos Group
Released
2021
Magic Bytes
AB 4B 54 58 20 32 30 BB 0D 0A 1A 0A
Silicon Graphics Image
image/x-rgb
Extension
.rgb.sgi.rgba.bw.int.inta
Container
SGI Image Header (512 bytes)
Compression
Uncompressed / Run-Length Encoding (RLE)
Algorithm
NoneScanline RLE
Color Depth
8-bit (Per Channel), 16-bit (Per Channel)
Developed by
Silicon Graphics, Inc. (Paul Haeberli)
Released
1988
Magic Bytes
01 DA
Browser Support Comparison
| Browser | KTX2 | SGI-RGB |
|---|---|---|
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✕ | ✕ |
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✕ | ✕ |
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|
✕ | ✕ |
|
|
✕ | ✕ |
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|
✕ | ✕ |
KTX2
KTX2 Strengths
- Universal hardware compatibility: write once, transcode anywhere to the target GPU's preferred format (ASTC, BC7, PVRTC, etc.)
- Drastically reduces transmission size over networks thanks to Basis Universal and Zstandard supercompression
- Seamless integration with the glTF ecosystem for optimized 3D asset delivery
Limitations
- Requires WebAssembly (Wasm) decoders and JavaScript loaders for web viewing, increasing initial application payload slightly
- Encoding textures into high-quality Basis Universal UASTC can be computationally intensive and slow
- Zero support in traditional 2D image viewers or native OS previews
SGI-RGB
SGI-RGB Strengths
- Supports 16-bit precision per channel and an embedded alpha channel, making it ideal for the demanding compositing workflows of 1990s cinema VFX
- The scanline-based RLE compression was exceptionally fast to decode on classic MIPS-based SGI workstations
- Features a straightforward 512-byte header, making it relatively easy to parse and write custom decoders in C or Python
Limitations
- Completely obsolete and unsupported in modern web environments
- Replaced entirely by TIFF, OpenEXR, and PNG in modern visual effects and 3D rendering pipelines
- Lacks support for modern color management via ICC profiles or advanced EXIF metadata
When to choose which format
KTX2
Use KTX2 when…
- glTF 3D Models (KHR_texture_basisu)
- WebGPU and WebGL Applications
- Game Engines (Unity, Unreal, Godot)
- Augmented and Virtual Reality (AR/VR)
SGI-RGB
Use SGI-RGB when…
- Legacy 3D Animation and VFX Textures
- Silicon Graphics IRIX Workstation Archival
- 1990s Medical Imaging