Free webp to jpg
Image MIME Reference
KTX2

Khronos Texture 2.0

image/ktx2
VS

Silicon Graphics Image

image/x-rgb
SGI-RGB

A complete technical comparison of Khronos Texture 2.0 and Silicon Graphics Image — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.

Equal browser support

Feature Support

Feature KTX2 SGI-RGB
Transparency (Alpha) Yes Yes
Animation Support ✕ No ✕ No
Progressive Loading ✕ No ✕ No
HDR Support Yes ✕ No
EXIF Metadata ✕ No ✕ No
ICC Color Profile ✕ No ✕ No
Khronos Texture 2.0
image/ktx2
Extension
.ktx2
Container KTX 2.0
Compression Basis Universal (ETC1S / UASTC) / Zstandard (zstd) Supercompression / Uncompressed
Algorithm
ETC1SUASTCZstandard (zstd)Raw GPU Formats (ASTC, BCn)
Color Depth 8-bit, 16-bit, 32-bit (Float)
Developed by Khronos Group
Released 2021
Magic Bytes
AB 4B 54 58 20 32 30 BB 0D 0A 1A 0A
Full KTX2 reference →
Silicon Graphics Image
image/x-rgb
Extension
.rgb.sgi.rgba.bw.int.inta
Container SGI Image Header (512 bytes)
Compression Uncompressed / Run-Length Encoding (RLE)
Algorithm
NoneScanline RLE
Color Depth 8-bit (Per Channel), 16-bit (Per Channel)
Developed by Silicon Graphics, Inc. (Paul Haeberli)
Released 1988
Magic Bytes
01 DA
Full SGI-RGB reference →

Browser Support Comparison

Browser KTX2 SGI-RGB
Chrome Chrome
Firefox Firefox
Safari Safari
Edge Edge
IE IE (Legacy)
KTX2

KTX2 Strengths

  • Universal hardware compatibility: write once, transcode anywhere to the target GPU's preferred format (ASTC, BC7, PVRTC, etc.)
  • Drastically reduces transmission size over networks thanks to Basis Universal and Zstandard supercompression
  • Seamless integration with the glTF ecosystem for optimized 3D asset delivery
Limitations
  • Requires WebAssembly (Wasm) decoders and JavaScript loaders for web viewing, increasing initial application payload slightly
  • Encoding textures into high-quality Basis Universal UASTC can be computationally intensive and slow
  • Zero support in traditional 2D image viewers or native OS previews
SGI-RGB

SGI-RGB Strengths

  • Supports 16-bit precision per channel and an embedded alpha channel, making it ideal for the demanding compositing workflows of 1990s cinema VFX
  • The scanline-based RLE compression was exceptionally fast to decode on classic MIPS-based SGI workstations
  • Features a straightforward 512-byte header, making it relatively easy to parse and write custom decoders in C or Python
Limitations
  • Completely obsolete and unsupported in modern web environments
  • Replaced entirely by TIFF, OpenEXR, and PNG in modern visual effects and 3D rendering pipelines
  • Lacks support for modern color management via ICC profiles or advanced EXIF metadata

When to choose which format

KTX2
Use KTX2 when…
  • glTF 3D Models (KHR_texture_basisu)
  • WebGPU and WebGL Applications
  • Game Engines (Unity, Unreal, Godot)
  • Augmented and Virtual Reality (AR/VR)
SGI-RGB
Use SGI-RGB when…
  • Legacy 3D Animation and VFX Textures
  • Silicon Graphics IRIX Workstation Archival
  • 1990s Medical Imaging
Share this comparison