Free webp to jpg
Image MIME Reference
KTX2

Khronos Texture 2.0

image/ktx2
VS

Silicon Graphics Image

image/sgi
SGI

A complete technical comparison of Khronos Texture 2.0 and Silicon Graphics Image — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.

Equal browser support

Feature Support

Feature KTX2 SGI
Transparency (Alpha) Yes Yes
Animation Support ✕ No ✕ No
Progressive Loading ✕ No ✕ No
HDR Support Yes ✕ No
EXIF Metadata ✕ No ✕ No
ICC Color Profile ✕ No ✕ No
Khronos Texture 2.0
image/ktx2
Extension
.ktx2
Container KTX 2.0
Compression Basis Universal (ETC1S / UASTC) / Zstandard (zstd) Supercompression / Uncompressed
Algorithm
ETC1SUASTCZstandard (zstd)Raw GPU Formats (ASTC, BCn)
Color Depth 8-bit, 16-bit, 32-bit (Float)
Developed by Khronos Group
Released 2021
Magic Bytes
AB 4B 54 58 20 32 30 BB 0D 0A 1A 0A
Full KTX2 reference →
Silicon Graphics Image
image/sgi
Extension
.sgi.rgb.rgba.bw.int.inta
Container SGI Image Format
Compression Uncompressed / Lossless (Run-Length Encoding)
Algorithm
RLENone
Color Depth 8-bit, 16-bit (Per Channel)
Developed by Paul Haeberli (Silicon Graphics)
Released 1990
Magic Bytes
01 DA
Full SGI reference →

Browser Support Comparison

Browser KTX2 SGI
Chrome Chrome
Firefox Firefox
Safari Safari
Edge Edge
IE IE (Legacy)
KTX2

KTX2 Strengths

  • Universal hardware compatibility: write once, transcode anywhere to the target GPU's preferred format (ASTC, BC7, PVRTC, etc.)
  • Drastically reduces transmission size over networks thanks to Basis Universal and Zstandard supercompression
  • Seamless integration with the glTF ecosystem for optimized 3D asset delivery
Limitations
  • Requires WebAssembly (Wasm) decoders and JavaScript loaders for web viewing, increasing initial application payload slightly
  • Encoding textures into high-quality Basis Universal UASTC can be computationally intensive and slow
  • Zero support in traditional 2D image viewers or native OS previews
SGI

SGI Strengths

  • Pioneered multi-channel and 16-bit per channel imaging capabilities required for high-end 1990s visual effects
  • Extremely robust and simple header structure
  • Reliable Run-Length Encoding provided solid lossless compression for flat-shaded 3D renders
Limitations
  • Completely obsolete for modern web and application development
  • Zero native web browser compatibility
  • Largely replaced by TIFF and OpenEXR in modern professional VFX and 3D pipelines

When to choose which format

KTX2
Use KTX2 when…
  • glTF 3D Models (KHR_texture_basisu)
  • WebGPU and WebGL Applications
  • Game Engines (Unity, Unreal, Godot)
  • Augmented and Virtual Reality (AR/VR)
SGI
Use SGI when…
  • Legacy 3D Animation & VFX
  • Silicon Graphics IRIX Workflows
  • Historical CGI Archiving
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