Image MIME Reference
KTX2
Khronos Texture 2.0
image/ktx2
VS
RealNetworks RealPix
image/vnd.rn-realpix
RealPix
A complete technical comparison of Khronos Texture 2.0 and RealNetworks RealPix — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.
Equal browser support
Feature Support
| Feature | KTX2 | RealPix |
|---|---|---|
| Transparency (Alpha) | Yes | Yes |
| Animation Support | ✕ No | Yes |
| Progressive Loading | ✕ No | Yes |
| HDR Support | Yes | ✕ No |
| EXIF Metadata | ✕ No | ✕ No |
| ICC Color Profile | ✕ No | ✕ No |
Khronos Texture 2.0
image/ktx2
Extension
.ktx2
Container
KTX 2.0
Compression
Basis Universal (ETC1S / UASTC) / Zstandard (zstd) Supercompression / Uncompressed
Algorithm
ETC1SUASTCZstandard (zstd)Raw GPU Formats (ASTC, BCn)
Color Depth
8-bit, 16-bit, 32-bit (Float)
Developed by
Khronos Group
Released
2021
Magic Bytes
AB 4B 54 58 20 32 30 BB 0D 0A 1A 0A
RealNetworks RealPix
image/vnd.rn-realpix
Extension
.rp
Container
IMFL (XML Markup)
Compression
Uncompressed (Plain Text Markup)
Algorithm
None (Plain Text)
Color Depth
Dependent on referenced images
Developed by
RealNetworks
Released
1998
Magic Bytes
3C 69 6D 66 6C
Browser Support Comparison
| Browser | KTX2 | RealPix |
|---|---|---|
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✕ | ✕ |
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✕ | ✕ |
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|
✕ | ✕ |
|
|
✕ | ✕ |
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|
✕ | ✕ |
KTX2
KTX2 Strengths
- Universal hardware compatibility: write once, transcode anywhere to the target GPU's preferred format (ASTC, BC7, PVRTC, etc.)
- Drastically reduces transmission size over networks thanks to Basis Universal and Zstandard supercompression
- Seamless integration with the glTF ecosystem for optimized 3D asset delivery
Limitations
- Requires WebAssembly (Wasm) decoders and JavaScript loaders for web viewing, increasing initial application payload slightly
- Encoding textures into high-quality Basis Universal UASTC can be computationally intensive and slow
- Zero support in traditional 2D image viewers or native OS previews
RealPix
RealPix Strengths
- Allowed for 'Ken Burns'-style animated slideshows at a fraction of the bandwidth required for actual video, crucial for 1990s dial-up connections
- Plain text XML architecture made it easy for developers and hobbyists to hand-code complex multimedia presentations
- Perfectly synchronized with RealAudio streams using SMIL-like timing parameters
Limitations
- Completely obsolete and heavily reliant on the proprietary, defunct RealPlayer browser plugin
- Not a true image format, causing confusion when handled by standard image processing libraries which expect binary pixel data
- Lacks modern CSS or HTML5 canvas equivalents without completely rewriting the presentation logic
When to choose which format
KTX2
Use KTX2 when…
- glTF 3D Models (KHR_texture_basisu)
- WebGPU and WebGL Applications
- Game Engines (Unity, Unreal, Godot)
- Augmented and Virtual Reality (AR/VR)
RealPix
Use RealPix when…
- Historical Dial-up Streaming Presentations
- RealPlayer Slideshows
- Bandwidth-efficient 'Video' Alternatives (late 1990s)