Image MIME Reference
KTX2
Khronos Texture 2.0
image/ktx2
VS
Portable Pixmap
image/x-portable-pixmap
PPM
A complete technical comparison of Khronos Texture 2.0 and Portable Pixmap — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.
Equal browser support
Feature Support
| Feature | KTX2 | PPM |
|---|---|---|
| Transparency (Alpha) | Yes | ✕ No |
| Animation Support | ✕ No | ✕ No |
| Progressive Loading | ✕ No | ✕ No |
| HDR Support | Yes | Yes |
| EXIF Metadata | ✕ No | ✕ No |
| ICC Color Profile | ✕ No | ✕ No |
Khronos Texture 2.0
image/ktx2
Extension
.ktx2
Container
KTX 2.0
Compression
Basis Universal (ETC1S / UASTC) / Zstandard (zstd) Supercompression / Uncompressed
Algorithm
ETC1SUASTCZstandard (zstd)Raw GPU Formats (ASTC, BCn)
Color Depth
8-bit, 16-bit, 32-bit (Float)
Developed by
Khronos Group
Released
2021
Magic Bytes
AB 4B 54 58 20 32 30 BB 0D 0A 1A 0A
Portable Pixmap
image/x-portable-pixmap
Extension
.ppm
Container
Netpbm
Compression
Uncompressed
Algorithm
None
Color Depth
24-bit (RGB), 48-bit (RGB High Color)
Developed by
Jef Poskanzer (Netpbm Project)
Released
1988
Magic Bytes
50 33 (ASCII) or 50 36 (Binary)
Browser Support Comparison
| Browser | KTX2 | PPM |
|---|---|---|
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|
✕ | ✕ |
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|
✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ | ✕ |
KTX2
KTX2 Strengths
- Universal hardware compatibility: write once, transcode anywhere to the target GPU's preferred format (ASTC, BC7, PVRTC, etc.)
- Drastically reduces transmission size over networks thanks to Basis Universal and Zstandard supercompression
- Seamless integration with the glTF ecosystem for optimized 3D asset delivery
Limitations
- Requires WebAssembly (Wasm) decoders and JavaScript loaders for web viewing, increasing initial application payload slightly
- Encoding textures into high-quality Basis Universal UASTC can be computationally intensive and slow
- Zero support in traditional 2D image viewers or native OS previews
PPM
PPM Strengths
- Absolute structural simplicity allows parsers and renderers (such as custom raytracers) to write directly to the format with virtually no overhead or external libraries
- Supports 16-bit per channel (48-bit total) precision, preserving deep color accuracy before converting to final delivery formats
- ASCII encoding ('P3') allows manual editing and visual inspection of RGB values directly within a text editor
Limitations
- Zero compression results in astronomical file sizes, making it entirely impractical for web delivery or consumer storage
- Does not natively support an alpha channel for transparency (this is handled by the newer PAM extension format within the Netpbm suite)
- Lacks support for modern metadata standards like EXIF, XMP, or embedded ICC color profiles
When to choose which format
KTX2
Use KTX2 when…
- glTF 3D Models (KHR_texture_basisu)
- WebGPU and WebGL Applications
- Game Engines (Unity, Unreal, Godot)
- Augmented and Virtual Reality (AR/VR)
PPM
Use PPM when…
- Intermediary Format for Image Format Conversion
- Academic Computer Graphics and Raytracing Output
- Unix/Linux Command-Line Image Pipelines