Image MIME Reference
KTX2
Khronos Texture 2.0
image/ktx2
VS
Portable Anymap
image/x-portable-anymap
PNM
A complete technical comparison of Khronos Texture 2.0 and Portable Anymap — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.
Equal browser support
Feature Support
| Feature | KTX2 | PNM |
|---|---|---|
| Transparency (Alpha) | Yes | ✕ No |
| Animation Support | ✕ No | ✕ No |
| Progressive Loading | ✕ No | ✕ No |
| HDR Support | Yes | ✕ No |
| EXIF Metadata | ✕ No | ✕ No |
| ICC Color Profile | ✕ No | ✕ No |
Khronos Texture 2.0
image/ktx2
Extension
.ktx2
Container
KTX 2.0
Compression
Basis Universal (ETC1S / UASTC) / Zstandard (zstd) Supercompression / Uncompressed
Algorithm
ETC1SUASTCZstandard (zstd)Raw GPU Formats (ASTC, BCn)
Color Depth
8-bit, 16-bit, 32-bit (Float)
Developed by
Khronos Group
Released
2021
Magic Bytes
AB 4B 54 58 20 32 30 BB 0D 0A 1A 0A
Portable Anymap
image/x-portable-anymap
Extension
.pnm
Container
Netpbm
Compression
Uncompressed
Algorithm
None
Color Depth
1-bit (PBM), 8-bit to 16-bit (PGM), 24-bit to 48-bit (PPM)
Developed by
Jef Poskanzer (Netpbm Project)
Released
1988
Magic Bytes
50 31, 50 32, 50 33, 50 34, 50 35, or 50 36
Browser Support Comparison
| Browser | KTX2 | PNM |
|---|---|---|
|
|
✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ | ✕ |
KTX2
KTX2 Strengths
- Universal hardware compatibility: write once, transcode anywhere to the target GPU's preferred format (ASTC, BC7, PVRTC, etc.)
- Drastically reduces transmission size over networks thanks to Basis Universal and Zstandard supercompression
- Seamless integration with the glTF ecosystem for optimized 3D asset delivery
Limitations
- Requires WebAssembly (Wasm) decoders and JavaScript loaders for web viewing, increasing initial application payload slightly
- Encoding textures into high-quality Basis Universal UASTC can be computationally intensive and slow
- Zero support in traditional 2D image viewers or native OS previews
PNM
PNM Strengths
- Unparalleled simplicity: parsers and writers for PNM files can be written from scratch in C or Python in just a few minutes without relying on external libraries
- Serves as an excellent foundational teaching tool for computer science students learning about image arrays and raster graphics
- Flawlessly pipes through Unix command-line utilities for robust automated image processing (via the Netpbm suite)
Limitations
- Zero compression natively results in astronomical file sizes, making it entirely impractical for web delivery or consumer storage
- No support for standard metadata formats like EXIF, XMP, or ICC color profiles
- No native alpha channel support in the classic PNM specification (though the newer PAM format 'P7' addresses this)
When to choose which format
KTX2
Use KTX2 when…
- glTF 3D Models (KHR_texture_basisu)
- WebGPU and WebGL Applications
- Game Engines (Unity, Unreal, Godot)
- Augmented and Virtual Reality (AR/VR)
PNM
Use PNM when…
- Unix/Linux Command-Line Image Processing (Netpbm suite)
- Academic Computer Vision Research
- Intermediary Format for Image Format Conversion