Image MIME Reference
KTX2
Khronos Texture 2.0
image/ktx2
VS
Apple PICT Image
image/x-pict
PICT
A complete technical comparison of Khronos Texture 2.0 and Apple PICT Image — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.
Equal browser support
Feature Support
| Feature | KTX2 | PICT |
|---|---|---|
| Transparency (Alpha) | Yes | Yes |
| Animation Support | ✕ No | ✕ No |
| Progressive Loading | ✕ No | ✕ No |
| HDR Support | Yes | ✕ No |
| EXIF Metadata | ✕ No | ✕ No |
| ICC Color Profile | ✕ No | ✕ No |
Khronos Texture 2.0
image/ktx2
Extension
.ktx2
Container
KTX 2.0
Compression
Basis Universal (ETC1S / UASTC) / Zstandard (zstd) Supercompression / Uncompressed
Algorithm
ETC1SUASTCZstandard (zstd)Raw GPU Formats (ASTC, BCn)
Color Depth
8-bit, 16-bit, 32-bit (Float)
Developed by
Khronos Group
Released
2021
Magic Bytes
AB 4B 54 58 20 32 30 BB 0D 0A 1A 0A
Apple PICT Image
image/x-pict
Extension
.pict.pct.pic
Container
QuickDraw Metafile
Compression
Uncompressed / Run-Length Encoding (RLE) / QuickTime Compressors (JPEG, SMC)
Algorithm
Apple PackBits (RLE)QuickTime Image Compression Manager (ICM)
Color Depth
1-bit, 2-bit, 4-bit, 8-bit (Indexed), 16-bit (High Color), 24-bit (True Color), 32-bit (RGBA)
Developed by
Apple Computer, Inc.
Released
1984
Magic Bytes
None (Requires offset parsing, e.g., 00 11 02 FF at byte 522)
Browser Support Comparison
| Browser | KTX2 | PICT |
|---|---|---|
|
|
✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ | ✕ |
KTX2
KTX2 Strengths
- Universal hardware compatibility: write once, transcode anywhere to the target GPU's preferred format (ASTC, BC7, PVRTC, etc.)
- Drastically reduces transmission size over networks thanks to Basis Universal and Zstandard supercompression
- Seamless integration with the glTF ecosystem for optimized 3D asset delivery
Limitations
- Requires WebAssembly (Wasm) decoders and JavaScript loaders for web viewing, increasing initial application payload slightly
- Encoding textures into high-quality Basis Universal UASTC can be computationally intensive and slow
- Zero support in traditional 2D image viewers or native OS previews
PICT
PICT Strengths
- Incredibly versatile for its time, allowing a single file to cleanly scale text and vector shapes while simultaneously housing raster photos
- Served as the flawless universal clipboard format for the classic Mac OS, enabling seamless copy/pasting between wildly different applications
Limitations
- Deeply tied to Apple's legacy QuickDraw graphics architecture, making it exceptionally difficult to write accurate third-party parsers on modern operating systems
- Lack of a standard magic header makes file detection unreliable without seeking 522 bytes deep into the file
- Completely unsupported in modern web environments and discontinued by Apple itself
When to choose which format
KTX2
Use KTX2 when…
- glTF 3D Models (KHR_texture_basisu)
- WebGPU and WebGL Applications
- Game Engines (Unity, Unreal, Godot)
- Augmented and Virtual Reality (AR/VR)
PICT
Use PICT when…
- Classic Mac OS Clipboard Data
- Legacy Macintosh Desktop Publishing (Aldus PageMaker, QuarkXPress)
- 1980s/1990s Digital Clip Art