Image MIME Reference
KTX2
Khronos Texture 2.0
image/ktx2
VS
Portable Graymap
image/x-portable-graymap
PGM
A complete technical comparison of Khronos Texture 2.0 and Portable Graymap — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.
Equal browser support
Feature Support
| Feature | KTX2 | PGM |
|---|---|---|
| Transparency (Alpha) | Yes | ✕ No |
| Animation Support | ✕ No | ✕ No |
| Progressive Loading | ✕ No | ✕ No |
| HDR Support | Yes | Yes |
| EXIF Metadata | ✕ No | ✕ No |
| ICC Color Profile | ✕ No | ✕ No |
Khronos Texture 2.0
image/ktx2
Extension
.ktx2
Container
KTX 2.0
Compression
Basis Universal (ETC1S / UASTC) / Zstandard (zstd) Supercompression / Uncompressed
Algorithm
ETC1SUASTCZstandard (zstd)Raw GPU Formats (ASTC, BCn)
Color Depth
8-bit, 16-bit, 32-bit (Float)
Developed by
Khronos Group
Released
2021
Magic Bytes
AB 4B 54 58 20 32 30 BB 0D 0A 1A 0A
Portable Graymap
image/x-portable-graymap
Extension
.pgm
Container
Netpbm
Compression
Uncompressed
Algorithm
None
Color Depth
8-bit (Grayscale), 16-bit (Grayscale)
Developed by
Jef Poskanzer (Netpbm Project)
Released
1988
Magic Bytes
50 32 (ASCII) or 50 35 (Binary)
Browser Support Comparison
| Browser | KTX2 | PGM |
|---|---|---|
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✕ | ✕ |
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✕ | ✕ |
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✕ | ✕ |
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✕ | ✕ |
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✕ | ✕ |
KTX2
KTX2 Strengths
- Universal hardware compatibility: write once, transcode anywhere to the target GPU's preferred format (ASTC, BC7, PVRTC, etc.)
- Drastically reduces transmission size over networks thanks to Basis Universal and Zstandard supercompression
- Seamless integration with the glTF ecosystem for optimized 3D asset delivery
Limitations
- Requires WebAssembly (Wasm) decoders and JavaScript loaders for web viewing, increasing initial application payload slightly
- Encoding textures into high-quality Basis Universal UASTC can be computationally intensive and slow
- Zero support in traditional 2D image viewers or native OS previews
PGM
PGM Strengths
- Extremely simple format allows custom parsers to be written from scratch in minimal time
- Supports 16-bit precision, making it highly valuable for scientific, medical, and height-map data where 8-bit precision is insufficient
- ASCII encoding ('P2') allows manual editing and visual inspection of pixel values directly within a text editor
Limitations
- Strictly limited to grayscale; cannot display color
- Lack of compression results in massive file sizes, making it entirely impractical for web delivery or consumer storage
- Does not support alpha transparency or modern metadata structures
When to choose which format
KTX2
Use KTX2 when…
- glTF 3D Models (KHR_texture_basisu)
- WebGPU and WebGL Applications
- Game Engines (Unity, Unreal, Godot)
- Augmented and Virtual Reality (AR/VR)
PGM
Use PGM when…
- Computer Vision and Machine Learning Pre-processing
- Scientific and Medical Image Processing
- Unix/Linux Command-Line Image Pipelines