Image MIME Reference
KTX2
Khronos Texture 2.0
image/ktx2
VS
North American Presentation Level Protocol Syntax
image/naplps
NAPLPS
A complete technical comparison of Khronos Texture 2.0 and North American Presentation Level Protocol Syntax — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.
Equal browser support
Feature Support
| Feature | KTX2 | NAPLPS |
|---|---|---|
| Transparency (Alpha) | Yes | ✕ No |
| Animation Support | ✕ No | Yes |
| Progressive Loading | ✕ No | Yes |
| HDR Support | Yes | ✕ No |
| EXIF Metadata | ✕ No | ✕ No |
| ICC Color Profile | ✕ No | ✕ No |
Khronos Texture 2.0
image/ktx2
Extension
.ktx2
Container
KTX 2.0
Compression
Basis Universal (ETC1S / UASTC) / Zstandard (zstd) Supercompression / Uncompressed
Algorithm
ETC1SUASTCZstandard (zstd)Raw GPU Formats (ASTC, BCn)
Color Depth
8-bit, 16-bit, 32-bit (Float)
Developed by
Khronos Group
Released
2021
Magic Bytes
AB 4B 54 58 20 32 30 BB 0D 0A 1A 0A
North American Presentation Level Protocol Syntax
image/naplps
Extension
.nap.naplps
Container
NAPLPS Byte Stream
Compression
Uncompressed (Tokenized ASCII Commands)
Algorithm
None (Coordinate encoding)
Color Depth
16-color palette (Indexed from larger color spaces)
Developed by
ANSI / CSA (Based on Canadian CRC's Telidon)
Released
1983
Magic Bytes
1B (Variable / ESC sequences)
Browser Support Comparison
| Browser | KTX2 | NAPLPS |
|---|---|---|
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|
✕ | ✕ |
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|
✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ | ✕ |
KTX2
KTX2 Strengths
- Universal hardware compatibility: write once, transcode anywhere to the target GPU's preferred format (ASTC, BC7, PVRTC, etc.)
- Drastically reduces transmission size over networks thanks to Basis Universal and Zstandard supercompression
- Seamless integration with the glTF ecosystem for optimized 3D asset delivery
Limitations
- Requires WebAssembly (Wasm) decoders and JavaScript loaders for web viewing, increasing initial application payload slightly
- Encoding textures into high-quality Basis Universal UASTC can be computationally intensive and slow
- Zero support in traditional 2D image viewers or native OS previews
NAPLPS
NAPLPS Strengths
- Extremely bandwidth-efficient, enabling colorful graphical interfaces over early 300 baud dial-up connections
- Resolution-independent vector scaling allowed the exact same file to be displayed accurately on varied early PC monitors and television sets
Limitations
- Completely obsolete and unsupported by modern web technologies
- Relies heavily on stateful parsing and terminal emulators rather than straightforward file decoding
- Easily misidentified by MIME sniffers as plain text or generic binary streams due to the lack of a standardized file header
When to choose which format
KTX2
Use KTX2 when…
- glTF 3D Models (KHR_texture_basisu)
- WebGPU and WebGL Applications
- Game Engines (Unity, Unreal, Godot)
- Augmented and Virtual Reality (AR/VR)
NAPLPS
Use NAPLPS when…
- 1980s Videotex Services
- Prodigy Online Service Graphics
- Historical BBS Terminal Graphics
- Legacy Teletext Broadcasts