Free webp to jpg
Image MIME Reference
KTX2

Khronos Texture 2.0

image/ktx2
VS

MacPaint Image

image/x-macpaint
MacPaint

A complete technical comparison of Khronos Texture 2.0 and MacPaint Image — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.

Equal browser support

Feature Support

Feature KTX2 MacPaint
Transparency (Alpha) Yes ✕ No
Animation Support ✕ No ✕ No
Progressive Loading ✕ No ✕ No
HDR Support Yes ✕ No
EXIF Metadata ✕ No ✕ No
ICC Color Profile ✕ No ✕ No
Khronos Texture 2.0
image/ktx2
Extension
.ktx2
Container KTX 2.0
Compression Basis Universal (ETC1S / UASTC) / Zstandard (zstd) Supercompression / Uncompressed
Algorithm
ETC1SUASTCZstandard (zstd)Raw GPU Formats (ASTC, BCn)
Color Depth 8-bit, 16-bit, 32-bit (Float)
Developed by Khronos Group
Released 2021
Magic Bytes
AB 4B 54 58 20 32 30 BB 0D 0A 1A 0A
Full KTX2 reference →
MacPaint Image
image/x-macpaint
Extension
.mac.pntg.pnt.macp
Container Raw pixel payload with a 512-byte pattern header
Compression PackBits (Run-Length Encoding)
Algorithm
PackBits (Apple RLE)
Color Depth 1-bit (Monochrome)
Developed by Apple Computer, Inc. (Bill Atkinson)
Released 1984
Magic Bytes
None (Relies on classic Mac OS 'PNTG' OSType)
Full MacPaint reference →

Browser Support Comparison

Browser KTX2 MacPaint
Chrome Chrome
Firefox Firefox
Safari Safari
Edge Edge
IE IE (Legacy)
KTX2

KTX2 Strengths

  • Universal hardware compatibility: write once, transcode anywhere to the target GPU's preferred format (ASTC, BC7, PVRTC, etc.)
  • Drastically reduces transmission size over networks thanks to Basis Universal and Zstandard supercompression
  • Seamless integration with the glTF ecosystem for optimized 3D asset delivery
Limitations
  • Requires WebAssembly (Wasm) decoders and JavaScript loaders for web viewing, increasing initial application payload slightly
  • Encoding textures into high-quality Basis Universal UASTC can be computationally intensive and slow
  • Zero support in traditional 2D image viewers or native OS previews
MacPaint

MacPaint Strengths

  • Profoundly historically significant as the format that introduced millions to the concept of bitmap digital painting
  • Extremely simple PackBits compression makes it easy for emulator developers or archivists to write parsers from scratch in under an hour
Limitations
  • Severely limited: strictly black and white, and hard-locked to exactly 576 x 720 pixels
  • Lack of standard magic bytes makes programmatic file sniffing unreliable on modern filesystems without relying on the file extension
  • Completely obsolete and unsupported by modern web browsers or consumer image viewers

When to choose which format

KTX2
Use KTX2 when…
  • glTF 3D Models (KHR_texture_basisu)
  • WebGPU and WebGL Applications
  • Game Engines (Unity, Unreal, Godot)
  • Augmented and Virtual Reality (AR/VR)
MacPaint
Use MacPaint when…
  • Historical Apple Macintosh Archival
  • Early 1980s Digital Art Preservation
  • Retro UI/UX Academic Research
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