Image MIME Reference
KTX2
Khronos Texture 2.0
image/ktx2
VS
MacPaint Image
image/x-macpaint
MacPaint
A complete technical comparison of Khronos Texture 2.0 and MacPaint Image — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.
Equal browser support
Feature Support
| Feature | KTX2 | MacPaint |
|---|---|---|
| Transparency (Alpha) | Yes | ✕ No |
| Animation Support | ✕ No | ✕ No |
| Progressive Loading | ✕ No | ✕ No |
| HDR Support | Yes | ✕ No |
| EXIF Metadata | ✕ No | ✕ No |
| ICC Color Profile | ✕ No | ✕ No |
Khronos Texture 2.0
image/ktx2
Extension
.ktx2
Container
KTX 2.0
Compression
Basis Universal (ETC1S / UASTC) / Zstandard (zstd) Supercompression / Uncompressed
Algorithm
ETC1SUASTCZstandard (zstd)Raw GPU Formats (ASTC, BCn)
Color Depth
8-bit, 16-bit, 32-bit (Float)
Developed by
Khronos Group
Released
2021
Magic Bytes
AB 4B 54 58 20 32 30 BB 0D 0A 1A 0A
MacPaint Image
image/x-macpaint
Extension
.mac.pntg.pnt.macp
Container
Raw pixel payload with a 512-byte pattern header
Compression
PackBits (Run-Length Encoding)
Algorithm
PackBits (Apple RLE)
Color Depth
1-bit (Monochrome)
Developed by
Apple Computer, Inc. (Bill Atkinson)
Released
1984
Magic Bytes
None (Relies on classic Mac OS 'PNTG' OSType)
Browser Support Comparison
| Browser | KTX2 | MacPaint |
|---|---|---|
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✕ | ✕ |
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✕ | ✕ |
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✕ | ✕ |
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✕ | ✕ |
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✕ | ✕ |
KTX2
KTX2 Strengths
- Universal hardware compatibility: write once, transcode anywhere to the target GPU's preferred format (ASTC, BC7, PVRTC, etc.)
- Drastically reduces transmission size over networks thanks to Basis Universal and Zstandard supercompression
- Seamless integration with the glTF ecosystem for optimized 3D asset delivery
Limitations
- Requires WebAssembly (Wasm) decoders and JavaScript loaders for web viewing, increasing initial application payload slightly
- Encoding textures into high-quality Basis Universal UASTC can be computationally intensive and slow
- Zero support in traditional 2D image viewers or native OS previews
MacPaint
MacPaint Strengths
- Profoundly historically significant as the format that introduced millions to the concept of bitmap digital painting
- Extremely simple PackBits compression makes it easy for emulator developers or archivists to write parsers from scratch in under an hour
Limitations
- Severely limited: strictly black and white, and hard-locked to exactly 576 x 720 pixels
- Lack of standard magic bytes makes programmatic file sniffing unreliable on modern filesystems without relying on the file extension
- Completely obsolete and unsupported by modern web browsers or consumer image viewers
When to choose which format
KTX2
Use KTX2 when…
- glTF 3D Models (KHR_texture_basisu)
- WebGPU and WebGL Applications
- Game Engines (Unity, Unreal, Godot)
- Augmented and Virtual Reality (AR/VR)
MacPaint
Use MacPaint when…
- Historical Apple Macintosh Archival
- Early 1980s Digital Art Preservation
- Retro UI/UX Academic Research