Image MIME Reference
Kodak-K25
Kodak K25 Raw Image
image/x-kodak-k25
VS
PiCture eXchange
image/x-pcx
PCX
A complete technical comparison of Kodak K25 Raw Image and PiCture eXchange — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.
Equal browser support
Feature Support
| Feature | Kodak-K25 | PCX |
|---|---|---|
| Transparency (Alpha) | ✕ No | ✕ No |
| Animation Support | ✕ No | ✕ No |
| Progressive Loading | ✕ No | ✕ No |
| HDR Support | Yes | ✕ No |
| EXIF Metadata | Yes | ✕ No |
| ICC Color Profile | ✕ No | ✕ No |
Kodak K25 Raw Image
image/x-kodak-k25
Extension
.k25
Container
Proprietary Kodak Raw (TIFF-based variant)
Compression
Uncompressed / Proprietary Lossless
Algorithm
Proprietary Kodak Compression
Color Depth
10-bit, 12-bit (Per Channel)
Developed by
Eastman Kodak Company
Released
1996
Magic Bytes
Varies (Often resembles TIFF header 49 49 2A 00 or requires proprietary parsing)
PiCture eXchange
image/x-pcx
Extension
.pcx
Container
ZSoft Proprietary Header (128 bytes)
Compression
Run-Length Encoding (RLE)
Algorithm
ZSoft RLE
Color Depth
1-bit (Monochrome), 4-bit (16 colors), 8-bit (256 colors), 24-bit (True Color)
Developed by
ZSoft Corporation
Released
1985
Magic Bytes
0A (followed by version, e.g., 0A 05 01 08)
Browser Support Comparison
| Browser | Kodak-K25 | PCX |
|---|---|---|
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✕ | ✕ |
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✕ | ✕ |
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✕ | ✕ |
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✕ | ✕ |
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✕ | ✕ |
Kodak-K25
Kodak-K25 Strengths
- Historically significant format tied to the first digital camera to adopt CompactFlash memory
- Preserves original raw sensor data, allowing modern demosaicing algorithms (via LibRaw) to extract much better image quality than 1996-era software could
Limitations
- Completely obsolete and deeply proprietary, lacking modern raw format features found in DNG
- Cannot be natively viewed in web browsers or standard operating system image viewers without specialized decoders
- Subject to misidentification by automated MIME detection libraries due to structural similarities with standard TIFFs
PCX
PCX Strengths
- Incredibly simple RLE algorithm makes it very fast to decode, which was historically vital for early 3D video game engines
- Retains crisp, lossless pixel data suitable for pixel art and interface assets
- Well-documented and highly supported by older desktop publishing and image editing software
Limitations
- Extremely inefficient compression by modern standards, producing large file sizes compared to PNG
- Lacks modern imaging features such as alpha channel transparency, EXIF metadata, and color profiles
- Zero support in web browsers; must be converted to PNG for web use
When to choose which format
Kodak-K25
Use Kodak-K25 when…
- Vintage Digital Photography Archival
- Kodak DC25 Camera Restorations
- Historical Imaging Research
PCX
Use PCX when…
- MS-DOS and Early Windows Graphics
- 1990s Video Game Assets (Textures, UI)
- Retro Computing Archival