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Image MIME Reference
Kodak-K25

Kodak K25 Raw Image

image/x-kodak-k25
VS

Khronos Texture 2.0

image/ktx2
KTX2

A complete technical comparison of Kodak K25 Raw Image and Khronos Texture 2.0 — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.

Equal browser support

Feature Support

Feature Kodak-K25 KTX2
Transparency (Alpha) ✕ No Yes
Animation Support ✕ No ✕ No
Progressive Loading ✕ No ✕ No
HDR Support Yes Yes
EXIF Metadata Yes ✕ No
ICC Color Profile ✕ No ✕ No
Kodak K25 Raw Image
image/x-kodak-k25
Extension
.k25
Container Proprietary Kodak Raw (TIFF-based variant)
Compression Uncompressed / Proprietary Lossless
Algorithm
Proprietary Kodak Compression
Color Depth 10-bit, 12-bit (Per Channel)
Developed by Eastman Kodak Company
Released 1996
Magic Bytes
Varies (Often resembles TIFF header 49 49 2A 00 or requires proprietary parsing)
Full Kodak-K25 reference →
Khronos Texture 2.0
image/ktx2
Extension
.ktx2
Container KTX 2.0
Compression Basis Universal (ETC1S / UASTC) / Zstandard (zstd) Supercompression / Uncompressed
Algorithm
ETC1SUASTCZstandard (zstd)Raw GPU Formats (ASTC, BCn)
Color Depth 8-bit, 16-bit, 32-bit (Float)
Developed by Khronos Group
Released 2021
Magic Bytes
AB 4B 54 58 20 32 30 BB 0D 0A 1A 0A
Full KTX2 reference →

Browser Support Comparison

Browser Kodak-K25 KTX2
Chrome Chrome
Firefox Firefox
Safari Safari
Edge Edge
IE IE (Legacy)
Kodak-K25

Kodak-K25 Strengths

  • Historically significant format tied to the first digital camera to adopt CompactFlash memory
  • Preserves original raw sensor data, allowing modern demosaicing algorithms (via LibRaw) to extract much better image quality than 1996-era software could
Limitations
  • Completely obsolete and deeply proprietary, lacking modern raw format features found in DNG
  • Cannot be natively viewed in web browsers or standard operating system image viewers without specialized decoders
  • Subject to misidentification by automated MIME detection libraries due to structural similarities with standard TIFFs
KTX2

KTX2 Strengths

  • Universal hardware compatibility: write once, transcode anywhere to the target GPU's preferred format (ASTC, BC7, PVRTC, etc.)
  • Drastically reduces transmission size over networks thanks to Basis Universal and Zstandard supercompression
  • Seamless integration with the glTF ecosystem for optimized 3D asset delivery
Limitations
  • Requires WebAssembly (Wasm) decoders and JavaScript loaders for web viewing, increasing initial application payload slightly
  • Encoding textures into high-quality Basis Universal UASTC can be computationally intensive and slow
  • Zero support in traditional 2D image viewers or native OS previews

When to choose which format

Kodak-K25
Use Kodak-K25 when…
  • Vintage Digital Photography Archival
  • Kodak DC25 Camera Restorations
  • Historical Imaging Research
KTX2
Use KTX2 when…
  • glTF 3D Models (KHR_texture_basisu)
  • WebGPU and WebGL Applications
  • Game Engines (Unity, Unreal, Godot)
  • Augmented and Virtual Reality (AR/VR)
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