Image MIME Reference
JPX
JPEG 2000 Part 2 (Extended)
image/jpx
VS
PiCture eXchange
image/x-pcx
PCX
A complete technical comparison of JPEG 2000 Part 2 (Extended) and PiCture eXchange — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.
Equal browser support
Feature Support
| Feature | JPX | PCX |
|---|---|---|
| Transparency (Alpha) | Yes | ✕ No |
| Animation Support | Yes | ✕ No |
| Progressive Loading | Yes | ✕ No |
| HDR Support | Yes | ✕ No |
| EXIF Metadata | Yes | ✕ No |
| ICC Color Profile | Yes | ✕ No |
JPEG 2000 Part 2 (Extended)
image/jpx
Extension
.jpx.jpf
Container
ISOBMFF / JPX (ISO/IEC 15444-2)
Compression
Lossy / Lossless
Algorithm
Discrete Wavelet Transform (DWT)
Color Depth
8-bit, 16-bit, 32-bit, 38-bit
Developed by
Joint Photographic Experts Group (JPEG)
Released
2002
Magic Bytes
00 00 00 0C 6A 50 20 20 0D 0A 87 0A ... 66 74 79 70 6A 70 78 20
PiCture eXchange
image/x-pcx
Extension
.pcx
Container
ZSoft Proprietary Header (128 bytes)
Compression
Run-Length Encoding (RLE)
Algorithm
ZSoft RLE
Color Depth
1-bit (Monochrome), 4-bit (16 colors), 8-bit (256 colors), 24-bit (True Color)
Developed by
ZSoft Corporation
Released
1985
Magic Bytes
0A (followed by version, e.g., 0A 05 01 08)
Browser Support Comparison
| Browser | JPX | PCX |
|---|---|---|
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✕ | ✕ |
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✕ | ✕ |
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✕ | ✕ |
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✕ | ✕ |
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✕ | ✕ |
JPX
JPX Strengths
- Removes the color space limitations of baseline JP2, adding native support for CMYK, CIE Lab, and custom vendor color spaces
- Supports multiple codestreams in a single file, allowing for rich compositing and animation
- Enables fragmented files where image data and metadata can reside in separate physical files via data references
Limitations
- Extremely complex specification makes full software implementation rare, leading to compatibility issues
- Zero web browser support, rendering it unsuitable for public internet distribution
- Often overkill for standard imaging tasks where baseline JP2 or modern alternatives like AVIF suffice
PCX
PCX Strengths
- Incredibly simple RLE algorithm makes it very fast to decode, which was historically vital for early 3D video game engines
- Retains crisp, lossless pixel data suitable for pixel art and interface assets
- Well-documented and highly supported by older desktop publishing and image editing software
Limitations
- Extremely inefficient compression by modern standards, producing large file sizes compared to PNG
- Lacks modern imaging features such as alpha channel transparency, EXIF metadata, and color profiles
- Zero support in web browsers; must be converted to PNG for web use
When to choose which format
JPX
Use JPX when…
- Prepress & Commercial Printing (CMYK)
- Geospatial Data
- Archival Preservation
- Medical Imaging
PCX
Use PCX when…
- MS-DOS and Early Windows Graphics
- 1990s Video Game Assets (Textures, UI)
- Retro Computing Archival