Image MIME Reference
JPX
JPEG 2000 Part 2 (Extended)
image/jpx
VS
Khronos Texture 2.0
image/ktx2
KTX2
A complete technical comparison of JPEG 2000 Part 2 (Extended) and Khronos Texture 2.0 — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.
Equal browser support
Feature Support
| Feature | JPX | KTX2 |
|---|---|---|
| Transparency (Alpha) | Yes | Yes |
| Animation Support | Yes | ✕ No |
| Progressive Loading | Yes | ✕ No |
| HDR Support | Yes | Yes |
| EXIF Metadata | Yes | ✕ No |
| ICC Color Profile | Yes | ✕ No |
JPEG 2000 Part 2 (Extended)
image/jpx
Extension
.jpx.jpf
Container
ISOBMFF / JPX (ISO/IEC 15444-2)
Compression
Lossy / Lossless
Algorithm
Discrete Wavelet Transform (DWT)
Color Depth
8-bit, 16-bit, 32-bit, 38-bit
Developed by
Joint Photographic Experts Group (JPEG)
Released
2002
Magic Bytes
00 00 00 0C 6A 50 20 20 0D 0A 87 0A ... 66 74 79 70 6A 70 78 20
Khronos Texture 2.0
image/ktx2
Extension
.ktx2
Container
KTX 2.0
Compression
Basis Universal (ETC1S / UASTC) / Zstandard (zstd) Supercompression / Uncompressed
Algorithm
ETC1SUASTCZstandard (zstd)Raw GPU Formats (ASTC, BCn)
Color Depth
8-bit, 16-bit, 32-bit (Float)
Developed by
Khronos Group
Released
2021
Magic Bytes
AB 4B 54 58 20 32 30 BB 0D 0A 1A 0A
Browser Support Comparison
| Browser | JPX | KTX2 |
|---|---|---|
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✕ | ✕ |
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✕ | ✕ |
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✕ | ✕ |
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|
✕ | ✕ |
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✕ | ✕ |
JPX
JPX Strengths
- Removes the color space limitations of baseline JP2, adding native support for CMYK, CIE Lab, and custom vendor color spaces
- Supports multiple codestreams in a single file, allowing for rich compositing and animation
- Enables fragmented files where image data and metadata can reside in separate physical files via data references
Limitations
- Extremely complex specification makes full software implementation rare, leading to compatibility issues
- Zero web browser support, rendering it unsuitable for public internet distribution
- Often overkill for standard imaging tasks where baseline JP2 or modern alternatives like AVIF suffice
KTX2
KTX2 Strengths
- Universal hardware compatibility: write once, transcode anywhere to the target GPU's preferred format (ASTC, BC7, PVRTC, etc.)
- Drastically reduces transmission size over networks thanks to Basis Universal and Zstandard supercompression
- Seamless integration with the glTF ecosystem for optimized 3D asset delivery
Limitations
- Requires WebAssembly (Wasm) decoders and JavaScript loaders for web viewing, increasing initial application payload slightly
- Encoding textures into high-quality Basis Universal UASTC can be computationally intensive and slow
- Zero support in traditional 2D image viewers or native OS previews
When to choose which format
JPX
Use JPX when…
- Prepress & Commercial Printing (CMYK)
- Geospatial Data
- Archival Preservation
- Medical Imaging
KTX2
Use KTX2 when…
- glTF 3D Models (KHR_texture_basisu)
- WebGPU and WebGL Applications
- Game Engines (Unity, Unreal, Godot)
- Augmented and Virtual Reality (AR/VR)