Image MIME Reference
JPEG-XS
JPEG XS Image
image/jxs
VS
PiCture eXchange
image/x-pcx
PCX
A complete technical comparison of JPEG XS Image and PiCture eXchange — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.
Equal browser support
Feature Support
| Feature | JPEG-XS | PCX |
|---|---|---|
| Transparency (Alpha) | Yes | ✕ No |
| Animation Support | Yes | ✕ No |
| Progressive Loading | ✕ No | ✕ No |
| HDR Support | Yes | ✕ No |
| EXIF Metadata | Yes | ✕ No |
| ICC Color Profile | Yes | ✕ No |
JPEG XS Image
image/jxs
Extension
.jxs
Container
ISOBMFF (ISO/IEC 21122-3) or Raw Codestream
Compression
Lossy (Visually Lossless) / Mathematically Lossless
Algorithm
JPEG XS (Low-complexity wavelet transform)
Color Depth
8-bit, 10-bit, 12-bit, 14-bit, 16-bit
Developed by
Joint Photographic Experts Group (JPEG) / intoPIX
Released
2019
Magic Bytes
FF 10 (Codestream) / XX XX XX XX 66 74 79 70 6A 78 73 20 (ISOBMFF)
PiCture eXchange
image/x-pcx
Extension
.pcx
Container
ZSoft Proprietary Header (128 bytes)
Compression
Run-Length Encoding (RLE)
Algorithm
ZSoft RLE
Color Depth
1-bit (Monochrome), 4-bit (16 colors), 8-bit (256 colors), 24-bit (True Color)
Developed by
ZSoft Corporation
Released
1985
Magic Bytes
0A (followed by version, e.g., 0A 05 01 08)
Browser Support Comparison
| Browser | JPEG-XS | PCX |
|---|---|---|
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✕ | ✕ |
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✕ | ✕ |
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✕ | ✕ |
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✕ | ✕ |
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✕ | ✕ |
JPEG-XS
JPEG-XS Strengths
- Provides sub-millisecond encoding/decoding latency, essential for live production and gaming
- Extremely lightweight, requiring very little CPU, GPU, or FPGA memory to process
- Replaces uncompressed video links (like SDI or HDMI) over standard Ethernet networks with visually lossless quality
Limitations
- Compression ratios are typically much lower (between 2:1 and 10:1) compared to heavy codecs like HEVC or AV1
- Zero support in web browsers or standard consumer devices
- Primarily licensed to hardware manufacturers and professional software ecosystems
PCX
PCX Strengths
- Incredibly simple RLE algorithm makes it very fast to decode, which was historically vital for early 3D video game engines
- Retains crisp, lossless pixel data suitable for pixel art and interface assets
- Well-documented and highly supported by older desktop publishing and image editing software
Limitations
- Extremely inefficient compression by modern standards, producing large file sizes compared to PNG
- Lacks modern imaging features such as alpha channel transparency, EXIF metadata, and color profiles
- Zero support in web browsers; must be converted to PNG for web use
When to choose which format
JPEG-XS
Use JPEG-XS when…
- Live Video Broadcasting (SMPTE ST 2110)
- Video over IP Networks
- Virtual Reality / Augmented Reality (VR/AR)
- Automotive & Drone Cameras
PCX
Use PCX when…
- MS-DOS and Early Windows Graphics
- 1990s Video Game Assets (Textures, UI)
- Retro Computing Archival