Free webp to jpg
Image MIME Reference
JPEG-XS

JPEG XS Image

image/jxs
VS

PiCture eXchange

image/x-pcx
PCX

A complete technical comparison of JPEG XS Image and PiCture eXchange — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.

Equal browser support

Feature Support

Feature JPEG-XS PCX
Transparency (Alpha) Yes ✕ No
Animation Support Yes ✕ No
Progressive Loading ✕ No ✕ No
HDR Support Yes ✕ No
EXIF Metadata Yes ✕ No
ICC Color Profile Yes ✕ No
JPEG XS Image
image/jxs
Extension
.jxs
Container ISOBMFF (ISO/IEC 21122-3) or Raw Codestream
Compression Lossy (Visually Lossless) / Mathematically Lossless
Algorithm
JPEG XS (Low-complexity wavelet transform)
Color Depth 8-bit, 10-bit, 12-bit, 14-bit, 16-bit
Developed by Joint Photographic Experts Group (JPEG) / intoPIX
Released 2019
Magic Bytes
FF 10 (Codestream) / XX XX XX XX 66 74 79 70 6A 78 73 20 (ISOBMFF)
Full JPEG-XS reference →
PiCture eXchange
image/x-pcx
Extension
.pcx
Container ZSoft Proprietary Header (128 bytes)
Compression Run-Length Encoding (RLE)
Algorithm
ZSoft RLE
Color Depth 1-bit (Monochrome), 4-bit (16 colors), 8-bit (256 colors), 24-bit (True Color)
Developed by ZSoft Corporation
Released 1985
Magic Bytes
0A (followed by version, e.g., 0A 05 01 08)
Full PCX reference →

Browser Support Comparison

Browser JPEG-XS PCX
Chrome Chrome
Firefox Firefox
Safari Safari
Edge Edge
IE IE (Legacy)
JPEG-XS

JPEG-XS Strengths

  • Provides sub-millisecond encoding/decoding latency, essential for live production and gaming
  • Extremely lightweight, requiring very little CPU, GPU, or FPGA memory to process
  • Replaces uncompressed video links (like SDI or HDMI) over standard Ethernet networks with visually lossless quality
Limitations
  • Compression ratios are typically much lower (between 2:1 and 10:1) compared to heavy codecs like HEVC or AV1
  • Zero support in web browsers or standard consumer devices
  • Primarily licensed to hardware manufacturers and professional software ecosystems
PCX

PCX Strengths

  • Incredibly simple RLE algorithm makes it very fast to decode, which was historically vital for early 3D video game engines
  • Retains crisp, lossless pixel data suitable for pixel art and interface assets
  • Well-documented and highly supported by older desktop publishing and image editing software
Limitations
  • Extremely inefficient compression by modern standards, producing large file sizes compared to PNG
  • Lacks modern imaging features such as alpha channel transparency, EXIF metadata, and color profiles
  • Zero support in web browsers; must be converted to PNG for web use

When to choose which format

JPEG-XS
Use JPEG-XS when…
  • Live Video Broadcasting (SMPTE ST 2110)
  • Video over IP Networks
  • Virtual Reality / Augmented Reality (VR/AR)
  • Automotive & Drone Cameras
PCX
Use PCX when…
  • MS-DOS and Early Windows Graphics
  • 1990s Video Game Assets (Textures, UI)
  • Retro Computing Archival
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