Image MIME Reference
JPEG-XR-Sequence
JPEG XR Image Sequence (HEIF Container)
image/jxrs
VS
PiCture eXchange
image/x-pcx
PCX
A complete technical comparison of JPEG XR Image Sequence (HEIF Container) and PiCture eXchange — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.
Equal browser support
Feature Support
| Feature | JPEG-XR-Sequence | PCX |
|---|---|---|
| Transparency (Alpha) | Yes | ✕ No |
| Animation Support | Yes | ✕ No |
| Progressive Loading | Yes | ✕ No |
| HDR Support | Yes | ✕ No |
| EXIF Metadata | Yes | ✕ No |
| ICC Color Profile | Yes | ✕ No |
JPEG XR Image Sequence (HEIF Container)
image/jxrs
Extension
.jxrs
Container
HEIF / ISOBMFF (ISO/IEC 23008-12 / Annex F of ITU-T T.832)
Compression
Lossy / Lossless
Algorithm
JPEG XR (Lapped Biorthogonal Transform)
Color Depth
8-bit, 16-bit, 32-bit (Float)
Developed by
ISO/IEC JTC 1 / ITU-T
Released
2019
Magic Bytes
XX XX XX XX 66 74 79 70 6A 78 72 53
PiCture eXchange
image/x-pcx
Extension
.pcx
Container
ZSoft Proprietary Header (128 bytes)
Compression
Run-Length Encoding (RLE)
Algorithm
ZSoft RLE
Color Depth
1-bit (Monochrome), 4-bit (16 colors), 8-bit (256 colors), 24-bit (True Color)
Developed by
ZSoft Corporation
Released
1985
Magic Bytes
0A (followed by version, e.g., 0A 05 01 08)
Browser Support Comparison
| Browser | JPEG-XR-Sequence | PCX |
|---|---|---|
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✕ | ✕ |
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✕ | ✕ |
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✕ | ✕ |
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✕ | ✕ |
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✕ | ✕ |
JPEG-XR-Sequence
JPEG-XR-Sequence Strengths
- Supports 32-bit floating point HDR color depths natively across an entire animation sequence
- Combines the advanced coding efficiencies of JPEG XR with the sequence timing and metadata framework of HEIF
- Shares frame data structures allowing for optimized storage of burst photography
Limitations
- Extremely rare format with essentially no mainstream software adoption
- Zero web browser support
- Overshadowed heavily by HEVC (HEIC sequences) and AV1 (AVIF sequences) which offer superior compression and broader hardware decoding support
PCX
PCX Strengths
- Incredibly simple RLE algorithm makes it very fast to decode, which was historically vital for early 3D video game engines
- Retains crisp, lossless pixel data suitable for pixel art and interface assets
- Well-documented and highly supported by older desktop publishing and image editing software
Limitations
- Extremely inefficient compression by modern standards, producing large file sizes compared to PNG
- Lacks modern imaging features such as alpha channel transparency, EXIF metadata, and color profiles
- Zero support in web browsers; must be converted to PNG for web use
When to choose which format
JPEG-XR-Sequence
Use JPEG-XR-Sequence when…
- Experimental Animation Workflows
- HDR Burst Photography Archiving
- Specialized Medical & Scientific Imaging
PCX
Use PCX when…
- MS-DOS and Early Windows Graphics
- 1990s Video Game Assets (Textures, UI)
- Retro Computing Archival