Image MIME Reference
JPEG-LS
JPEG-LS
image/jls
VS
Khronos Texture 2.0
image/ktx2
KTX2
A complete technical comparison of JPEG-LS and Khronos Texture 2.0 — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.
Equal browser support
Feature Support
| Feature | JPEG-LS | KTX2 |
|---|---|---|
| Transparency (Alpha) | ✕ No | Yes |
| Animation Support | ✕ No | ✕ No |
| Progressive Loading | ✕ No | ✕ No |
| HDR Support | Yes | Yes |
| EXIF Metadata | ✕ No | ✕ No |
| ICC Color Profile | ✕ No | ✕ No |
JPEG-LS
image/jls
Extension
.jls.jl
Container
JPEG Bitstream
Compression
Lossless / Near-Lossless (Predictive Coding)
Algorithm
LOCO-I (Low Complexity Lossless Compression for Images)Golomb-Rice Coding
Color Depth
8-bit, 12-bit, 16-bit (Per Channel)
Developed by
Joint Photographic Experts Group (ISO/ITU-T) & HP Labs
Released
1999
Magic Bytes
FF D8 FF F7
Khronos Texture 2.0
image/ktx2
Extension
.ktx2
Container
KTX 2.0
Compression
Basis Universal (ETC1S / UASTC) / Zstandard (zstd) Supercompression / Uncompressed
Algorithm
ETC1SUASTCZstandard (zstd)Raw GPU Formats (ASTC, BCn)
Color Depth
8-bit, 16-bit, 32-bit (Float)
Developed by
Khronos Group
Released
2021
Magic Bytes
AB 4B 54 58 20 32 30 BB 0D 0A 1A 0A
Browser Support Comparison
| Browser | JPEG-LS | KTX2 |
|---|---|---|
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✕ | ✕ |
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✕ | ✕ |
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✕ | ✕ |
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✕ | ✕ |
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✕ | ✕ |
JPEG-LS
JPEG-LS Strengths
- Provides state-of-the-art lossless compression ratios for continuous-tone images, often outperforming Lossless JPEG and JPEG 2000
- Extremely fast and computationally inexpensive to encode/decode, requiring no complex floating-point math or DCTs
- Highly resilient in constrained hardware environments, making it ideal for medical equipment and deep-space probes (e.g., Mars rovers)
Limitations
- Zero native support in web browsers or standard consumer operating systems
- Lacks the advanced resolution scalability and progressive decoding features found in JPEG 2000
- Primarily relegated to niche enterprise sectors (healthcare/DICOM and aerospace) rather than consumer adoption
KTX2
KTX2 Strengths
- Universal hardware compatibility: write once, transcode anywhere to the target GPU's preferred format (ASTC, BC7, PVRTC, etc.)
- Drastically reduces transmission size over networks thanks to Basis Universal and Zstandard supercompression
- Seamless integration with the glTF ecosystem for optimized 3D asset delivery
Limitations
- Requires WebAssembly (Wasm) decoders and JavaScript loaders for web viewing, increasing initial application payload slightly
- Encoding textures into high-quality Basis Universal UASTC can be computationally intensive and slow
- Zero support in traditional 2D image viewers or native OS previews
When to choose which format
JPEG-LS
Use JPEG-LS when…
- Medical Imaging (DICOM Encapsulation)
- Space and Planetary Imaging (NASA/ESA)
- Industrial Machine Vision
- Scientific Archival Storage
KTX2
Use KTX2 when…
- glTF 3D Models (KHR_texture_basisu)
- WebGPU and WebGL Applications
- Game Engines (Unity, Unreal, Godot)
- Augmented and Virtual Reality (AR/VR)